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The home recording thread


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#3586 Beef-Clef

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Posted 09 November 2018 - 06:01 PM

I think there's more reverb and compression on the SMDrums, they're very dry and the sample lengths are very short so it takes more to get that live energy out of them, also there's no real room mic so I had to add a couple subtle reverbs. I don't use SD3, I just tested it out for that one track, they recorded it in what sounds like a giant room so even the overheads have a lot of natural reverb in them.


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#3587 Cursed Lemon

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Posted 09 November 2018 - 06:38 PM

Someone should make a couple of short MIDI drum loops and we can pass them around to everyone, who can then bounce out some 2-track files of what each unmixed drum VSTi sounds like. One for each kit possibly. 

 

Hell, we could do the same thing for amp modeling software. 


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#3588 Beef-Clef

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Posted 09 November 2018 - 09:56 PM

That would be a nightmare in terms of key mapping. I format all my drums for GM mapping tho


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#3589 Cursed Lemon

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Posted 09 November 2018 - 11:49 PM

I guess we'd have to limit the number of drum pieces as well, but I think it could be done. Maybe tomorrow I'll try working on something. 


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#3590 tibone

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Posted 10 November 2018 - 05:47 AM

Kick, snare, closed hat and crash 1 seems to pretty universal around most vsti.


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#3591 pingosimon

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Posted 10 November 2018 - 12:47 PM

I'm down!  I don't fully understand the assignment, so I'll wait for the course materials.


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#3592 Beef-Clef

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Posted 10 November 2018 - 02:24 PM

let's do it in GM mapping then so we can follow a standard

 

Kick - C1
Snare - D1

Hihat Closed - F#1

Hihat Pedal - G#1

Hihat Open - A#1

Crash Cymbal - C#1

 

Mixing rules are needed also, no compression or EQ, room mics -10dB from where the close mics are, overheads -4dB. Any objections? Also maybe if someone wants to present a mixed version to showcase the possibilities a sample has, that's fine as long as the dry version is there.

 

I'll get a MIDI together later, we should probably have more than one anyway.


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#3593 pingosimon

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Posted 10 November 2018 - 02:38 PM

And we're attempting to remove as many effects as possible?  IE, if your plugin has reverb by default, you disable it?

 

And we should have some sort of system for easy listening. Like upload them all to one spot, so we can download all the files in one go.


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#3594 Beef-Clef

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Posted 10 November 2018 - 02:42 PM

Yeah, remove any effects. As far as listening I think just posting links here might be best, since we're all gonna do it at different times


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#3595 Cursed Lemon

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Posted 10 November 2018 - 06:51 PM

The only problem with doing GM is hi-hats, since almost all VSTi's for drums have multiple key mappings for different hi-hat timbres. It's not a huge problem but something to consider. 

 

Also, do we want to set a general volume limit for our bounces? Maybe aim for -6dB overall so we don't have a loudness war. 


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#3596 Beef-Clef

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Posted 10 November 2018 - 09:06 PM

I dont care about output volume, since we wont be using effects for most of this stuff, we have volume knobs. Processed versions arent an issue because they're processed, so I think we're good.


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#3597 tibone

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Posted 11 November 2018 - 07:24 AM

As long as isn't clipping, there's no problem.

 

I'll contribute.


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#3598 VikingGuitar

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Posted 11 November 2018 - 08:14 AM

Not a huge problem, but we should also be aware of different velocity curve handling/settings across different samplers.
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#3599 Cursed Lemon

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Posted 12 November 2018 - 07:58 AM

I wonder if the easiest way to do it would be to upload multi-track MIDI files that import into a session as separate tracks by note, kind of like what I've got going on here:
 
https://www.dropbox....ArcmpI3HFa?dl=0
 
Also if anyone wants to use this Dropbox page as their dumping ground, they can. Just shoot me your e-mailz
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