Probably because the game uses a very bizarre bankswitching method, for playing the tracks.
That is one of the reasons why it only works in a few emulators.
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Posted 21 June 2017 - 05:29 AM
Posted 21 June 2017 - 06:42 AM
Oh well in that case... ask somebody who knows Bible Buffet inside and outside.
I labeled the NSF as Incomplete since as far as I know it has PCM samples as well.
The Battletoads NSFs code is IRQ timed.
The speed has some issues here and there, so that's the reason why it is not released to the public.
It even has the infamous Pause beat as well.
Battletoads is officially ripped with non-returning init, and IRQ timed samples.
Works in NotSoFatso, NSFPlay and in a handful of other emulators.
Edited by MrNorbert1994, 22 June 2017 - 01:33 PM.
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