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#631 MrNorbert1994

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Posted 21 June 2017 - 02:04 AM

Probably because the game uses a very bizarre bankswitching method, for playing the tracks.

That is one of the reasons why it only works in a few emulators.


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#632 MrNorbert1994

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Posted 21 June 2017 - 03:09 AM

Looks like even Battletoads gets finally a decent rip.

My job will be the SFX isolation, since he finally added the Pause Beat and PCM effects to it.

 

Edit 1: There is a working prototype of it now.


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#633 Anonymotron

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Posted 21 June 2017 - 05:29 AM

I edited my previous post for clarity. I can play the Bible Buffet NSF just fine, I just can't figure out the melody of those particular tracks. Now I'm curious if Battletoads is more difficult to rip or to complete (not that I can do either 🤓).
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#634 MrNorbert1994

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Posted 21 June 2017 - 06:42 AM

Oh well in that case... ask somebody who knows Bible Buffet inside and outside. :P

I labeled the NSF as Incomplete since as far as I know it has PCM samples as well.

 

The Battletoads NSFs code is IRQ timed.

The speed has some issues here and there, so that's the reason why it is not released to the public.

It even has the infamous Pause beat as well.

 

Battletoads is officially ripped with non-returning init, and IRQ timed samples.

Works in NotSoFatso, NSFPlay and in a handful of other emulators.


Edited by MrNorbert1994, 22 June 2017 - 01:33 PM.

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