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#646 MrNorbert1994

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Posted 19 August 2017 - 11:47 AM

We might look it up, might be in a different bank.

Shit like that happens a lot in japanese developed games.

 

Until then I'm just track arranging like usual. : P

 

Bucky O' Hare was never arranged - the only Konami game that I hate for some reason as a game.


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#647 MrNorbert1994

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Posted 20 August 2017 - 01:23 AM

Fixed Galactic Crusader.

Anybody know more NSFs with bad sounding?


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#648 Anonymotron

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Posted 21 August 2017 - 03:27 PM

I hope my fellow Americans enjoyed the eclipse.  Today’s update to Wiiguy’s DropBox includes Famicom-only titles Dragon Scroll: Yomigaerishi Maryuu, Family Tennis, Hoshi wo Miru Hito (translated as Stargazers), Kyouryuu Sentai Zyuranger (Mighty Morphin Power Rangers), and all five educational Keisan Game installments.  I’m not going to list every updated file, but notable titles have PCM samples (Battletoads, Bible Buffet, and The Great Waldo Search), new US versions (Chubby Cherub, Golf, M.U.S.C.L.E., and Ultima: Quest of the Avatar), new tracks (Classic Concentration, Heavy Shreddin’, Impossible Mission II, and Paperboy 2), and plenty of SFX files for Camerica, Hi-Tech Expressions, and Imagineering games thanks to all the great work from Karmic and MrNorbert1994.  NewRisingSun also provided tagged (and much appreciated) NSFes for his new FDS rips of Green Beret and Deep Dungeon II: Yuushi no Monshou.


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#649 MrNorbert1994

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Posted 22 August 2017 - 04:40 AM

Classic Concentration!

 

Does ANYBODY know this game inside and outside?

I need somebody to verify the game if the new rip os complete because I couldn't find a single sound effect - which is still quite bizarre in any game not having sound effects...


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#650 Anonymotron

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Posted 23 August 2017 - 06:28 PM

I can't say I know Classic Concentration inside and outside, but I played through it twice and watched several playthroughs on YouTube to make sure I tagged the music correctly.  I did not hear any sound effects any of the times, so in my opinion the rip is complete.

 

Also, I wanted to add generally I know that WiiGuy is busy, so I'm not sure when my recent uploads will be made available.  I'll leave that up to him.


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#651 MrNorbert1994

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Posted 25 August 2017 - 02:06 PM

Very well...

 

Though I still find it pretty weird. : P

 

I added the Dendy and PAL 50Hz simulation routine to be the most complete rip.


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#652 MrNorbert1994

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Posted 28 August 2017 - 11:26 AM

I reripped Tecmo Super Bowl.

According to the doc, some SFXs were missing, songs?

 

I need somebody to verify my rip about it.

 

(Because I'm sure hell no gonna play through this game.)


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#653 MrNorbert1994

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Posted 31 August 2017 - 01:49 AM

Reripped Golden KTV.

 

FIFTY SIX FUCKING SUB BANKS FOR MUSIC CALL

The fuck man...


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#654 MrNorbert1994

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Posted 16 September 2017 - 02:17 PM

 

Do we have any idea who made the driver for that insane diet or whatever game?

All I get it is that the programmer stores the main core in the $F000-$FFFF bank, and stores it's data variable structure anywhere between $8000-$BFFF.


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#655 ShawnPhase

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Posted 16 September 2017 - 06:42 PM

im thinking maybe shiru? no idea really. i cant figure it out.


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#656 MrNorbert1994

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Posted Today, 03:45 PM

Reripped Lagrange Point with all sound banks, and preventing the header to use any bankswtiching bytes other than the usual 00 01 02 03 04 05 06 07 markers.

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#657 ErichWK

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Posted Today, 06:50 PM

Reripped Lagrange Point with all sound banks, and preventing the header to use any bankswtiching bytes other than the usual 00 01 02 03 04 05 06 07 markers.



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