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Retro Game Audio Podcast - New weekly thing I'm doing with Ap0c


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#31 Jace

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Posted 02 March 2016 - 11:18 AM

I can understand why you would think to pick something like that, though.  Any nsf super nerd or Famitracker user would be able to recognize the obscure chip used.  I just Googled poorly.


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#32 pingosimon

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Posted 02 March 2016 - 01:53 PM

Another good episode!


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#33 the Wozz

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Posted 02 March 2016 - 04:43 PM

I like this show. 


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#34 Ken Oh

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Posted 02 March 2016 - 05:29 PM

PSA: If anyone wanted to digest this with a podcast app, bucky made the rss feed available: http://feeds.soundcl...3124/sounds.rss


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#35 SSS key

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Posted 04 March 2016 - 12:30 PM

I liked the echo discussion in episode 3. I've always found that placing the echo note 3/16 ahead of the initial note to usually be the most pleasing. Kind of an obvious statement though.

 

The "Konami" echo is programmed algorithm in many of their game engines. I've seen the hexadecimal opcode EC in the non-early Konami NES nsf files to indicate a subtle low volume echo. I remember implementing it in custom modifications to the Castlevania 3 soundtrack, but I don't remember seeing it for Castlevania 2 (I relied more on the double channel echo for that). Contra definitely had it though as you mentioned on the show, and was probably the first to use it. If I remember correctly, Hinedori Maezawa briefly referenced it in the interview he did some years back, that they had to make an echo effect indicating it with particular notes.


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#36 bucky

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Posted 06 March 2016 - 01:51 PM

The "Konami" echo is programmed algorithm in many of their game engines. I've seen the hexadecimal opcode EC in the non-early Konami NES nsf files to indicate a subtle low volume echo. I remember implementing it in custom modifications to the Castlevania 3 soundtrack, but I don't remember seeing it for Castlevania 2 (I relied more on the double channel echo for that). Contra definitely had it though as you mentioned on the show, and was probably the first to use it. If I remember correctly, Hinedori Maezawa briefly referenced it in the interview he did some years back, that they had to make an echo effect indicating it with particular notes.

 

This is awesome insight and we'll bring this up in the comments section, thanks!


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#37 bucky

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Posted 07 March 2016 - 05:54 AM

Right now I'm uploading an episode all about Alberto Gonzalez- It uses lots of info from our past interview, plus some new stuff. And we're joined by Akumu!


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#38 ErichWK

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Posted 07 March 2016 - 10:30 AM

Yesssssssss. The best composer!
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#39 bucky

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Posted 14 March 2016 - 03:47 AM

it's a new monday, so we have a new episode!

 

This one is about Zan Gear, a lesser known but great Sega Game Gear soundtrack. We also talk a little bit about Motoi Sakuraba in general:

https://soundcloud.c...eaudio/zan-gear


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#40 bucky

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Posted 21 March 2016 - 07:27 AM

it's monday again!

 

https://soundcloud.c...com-disk-system

 

This episode does a deep dive into the Famicom Disk System. I worked hard and did a lot of new research in order to make this episode, and I'm very happy with the outcome.

 

If you know general stuff about the FDS already, the detailed explanation of its audio begins at 20:20 in. I also did stuff like compile instrument data from a bunch of soundtracks, so you can see how most voices are essentially presets, shared across different companies even: 

http://famicomdisksystem.imgur.com/


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#41 Djinnocide

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Posted 21 March 2016 - 08:32 AM

Any update on getting the show onto iTunes?


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#42 jmr

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Posted 21 March 2016 - 11:29 AM

 

Any update on getting the show onto iTunes?

I was able to manually add the feed to iTunes / the podcast app on my phone. Ken Oh posted the link.

PSA: If anyone wanted to digest this with a podcast app, bucky made the rss feed available: http://feeds.soundcl...3124/sounds.rss


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#43 Djinnocide

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Posted 21 March 2016 - 01:31 PM

Hey, that wasn't hard at all! 

 

Thanks dude.


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#44 Moldilox

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Posted 30 March 2016 - 06:40 AM

Wooo, SUBSCRIBED! Gonna start jammin' it today.


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#45 Djinnocide

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Posted 30 March 2016 - 06:57 AM

Patrick and Steve, assuming you're reading this, I just wanted to let you know how much I'm enjoying listening to the show. I just got current yesterday and I've completely loved every episode and can't wait for more. You guys are really doing a fantastic job of explaining the technical aspects of the hardware/software in a way a dummy like me can understand and you're doing a great job of mixing the crunchy details with some excellent music (most of which I was completely unfamiliar with before the show). 


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