What about Dragon Quest? Perspective shifts and NPCs for days.
Phantasy Star. Perspective changes and loads of NPCs. Total freedom of movement also.
I think it's important to keep JRPGs separate. Rygarmanias, in my opinion, should have a focus on realtime combat and platforming instead of menu-based battles.
Ys III: Wanderers from Ys almost fits because of the switch to a side-view perspective, but the only overhead section is when you're selecting your location to travel on the world map. Judges?