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Capcom Registers Mega Man 9


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#76 Zio Oxview

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Posted 26 June 2008 - 10:07 PM

Was the MegaMan Powered Up the PSP game? I can't recall.
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#77 mercatfat

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Posted 26 June 2008 - 10:12 PM

Was the MegaMan Powered Up the PSP game? I can't recall.


yes, and featured two new levels as well as a LEVEL EDITOR. with DOWNLOAD SUPPORT. over the INTERNET.

maverick hunter x is a supreme port of X to the PSP, but i HATE HATE HATE what they did to the art style of the game.

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#78 Eric Dude

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Posted 26 June 2008 - 10:15 PM

Was the MegaMan Powered Up the PSP game? I can't recall.


yes, and featured two new levels as well as a LEVEL EDITOR. with DOWNLOAD SUPPORT. over the INTERNET.

maverick hunter x is a supreme port of X to the PSP, but i HATE HATE HATE what they did to the art style of the game.


to be fair, mills did say original mega man game. though i think most of the ones you mentioned fall into that category.

i cross'd a barrier into SCOOPvilLe yesterday and dunked with the best jammers and fresh dip ballers roundabout through an awesome bomb dunk party.


#79 mercatfat

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Posted 26 June 2008 - 10:20 PM

Was the MegaMan Powered Up the PSP game? I can't recall.


yes, and featured two new levels as well as a LEVEL EDITOR. with DOWNLOAD SUPPORT. over the INTERNET.

maverick hunter x is a supreme port of X to the PSP, but i HATE HATE HATE what they did to the art style of the game.


to be fair, mills did say original mega man game. though i think most of the ones you mentioned fall into that category.


powered up might as well be an original game, from what i've seen.

is star force really that bad? i've actually never played them.

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#80 MegaMatt

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Posted 27 June 2008 - 12:37 AM

I demand that MegaMatt speedrush this shit on DAY 1.

Megaman 9 release party. let's do it

The last tit has been gripped, the galaxy is at peace


#81 mercatfat

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Posted 27 June 2008 - 12:37 AM

I demand that MegaMatt speedrush this shit on DAY 1.

Megaman 9 release party. let's do it


way to check with me first.

(ps i am SO down, even without green tilt)

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#82 mooniniteG

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Posted 27 June 2008 - 12:57 AM

I demand that MegaMatt speedrush this shit on DAY 1.

Megaman 9 release party. let's do it

Brilliant.
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#83 mercatfat

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Posted 27 June 2008 - 02:20 AM

ps in case anyone was wondering:


this is a video of a minigame in ZX Advent, which was made by the same people who are making MM9. although quite obviously more a proof of concept than anything else, this is probably a slice of what to expect.

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#84 SSS key

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Posted 27 June 2008 - 02:33 AM

Whoa, is this shit NES compatible?
Bingo... O ho ho ho!!

#85 Klatrymadon

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Posted 27 June 2008 - 03:43 AM

The music sounds better than it does in ZX proper!

I still need to finish ZX off, actually. It's a lovely game, although I didn't think any of the areas were connected in a remotely meaningful way, and found the world a bit confusing to navigate at times. 'Metroidvania' is not a template for instant, easy success, Capcom! :P
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#86 Tim 200X

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Posted 27 June 2008 - 05:47 AM

The other classic foible--
Why is it that mega man can teleport into a enemy's area, teleport out when he's done, but not just teleport right to the enemy's door...


reminded me of this....

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i was too busy with ur moms tit
yea i'm talkin sex
year 200x
so shut up and eat bag of dick


#87 Nick The Newbie

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Posted 27 June 2008 - 06:27 AM

The other classic foible--
Why is it that mega man can teleport into a enemy's area, teleport out when he's done, but not just teleport right to the enemy's door...


You guys obviously haven't read mandy paugh's logical explanation for this stuff on the mega man homepage.

#88 Sam

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Posted 27 June 2008 - 02:58 PM

This is unbelievably fantastic. I'm totally getting this as soon as possible. I just hope that other companies get the hint and put out some similar things soon. *Cough* Castlevania *Cough*

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#89 Disposable Hero

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Posted 27 June 2008 - 03:15 PM

Honestly there hasn't been a good original mega man game in over 10 years. Prove me the FUCK wrong!


Seems like Mega Man ZX got good reviews, and good word-of-mouth. Still wanna get my hands on that game (mega man with metroid elements was all I needed to hear). Other than that, though...

Eh, there were a lot of things I liked about zx, but the map system was not one of them. Each area is shown on the map, but not in the style of metroid or cv's, so you never really know where you are going. It gets rather old, quickly. I really dig the story however, and the weapons and missions are a cool add.
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#90 3ngag3

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Posted 27 June 2008 - 04:52 PM

All the new Robot Masters for those who have been too lazy to search.

Magma Man
Galaxy Man
Jewel Man
Concrete Man
Hornet Man
Plug Man
Tornado Man
Splash Woman

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