Hey Game Developers let's motivate each other?
#1
Posted 22 May 2009 - 12:52 PM
Anyway, I still want to make a damned game and I've got the means now. I've been re-inspired by the iPhone game thread here and by a friend of mine who's working on an independent XBLA game. But my motivation is always fleeting and I'm looking for a way to stay motivated. There are like 50 fucking projects I've started like this and have been meaning to finish ...
Here's some of the crap I've made in the past:
- Spacius! (JavaScript -- my most recent game. finished!!)
- Seanbaby's Magic Bus Ride Trip (QBASIC (DOS), intentionally bad for hilarity's sake, old as fuck)
- Benzer II: Benzer Goes Home (few years old, flash, unfinished as hell, kind of a sequel to Seanbaby, embarrassing about screen)
- Breakout clone (JavaScript, unfinished)
The current project that I've been tinkering on for a few years here and there and want to complete is yet another RPG, this time oldschool-style (like Dragon Warrior) and in Flash/AS3. I'm going to use free sprites for the game's initial prototypes/demos but someday I will need a real pixel artist.
Anybody else working on stuff?
#2
Posted 22 May 2009 - 12:57 PM
I actually finished one in QBasic a long time ago in a galaxy far away. It was called "The ARC Legacy". If you were active in the QBasic scene back in the day, you may have heard of it. My current project (projected ETA sometime before I die of old age) is a remake of it.
Here's a page of my stuff:
http://abstract-prod...s.net/games.php
Amen.
#3
Posted 22 May 2009 - 01:12 PM
I did some stuff, way back, and did more recently a Windows vertical shmup called "Space Hell".
I wish i could work on the sequel, but, quite honestly, i lack the skills to make decent graphics, so, i kinda gave up on the work.
And that kinda put everything else on halt too.
Lack of motivation is a bitch.
#4
Posted 22 May 2009 - 04:09 PM
I also did the music for Terry Cavanagh's Squish and Lachie Dazdarian's Barren. I did the pixel art for the big ending cutscene in Barren as well. Oh, and of course I did all the pixel art and music/sound for the recent iPhone strategy game Castle Conflict.
Currently, I'm working on a big project that's been in the works for some time. Kind of my big personal game project that will finally let me die in peace once it's finished.
I've also done soundtrack work for the occasional independent game, including music for Dark Ages II waaay back when. I was terrible at music then but it was a relatively high-profile thing for me at the time. I'm also doing tile pixel art for XMark's previously mentioned RPG during its spurts of productivity.
~Josiah
Swimfail.com / Phoenix Voice.ca / Bit_Rat
Everything else:
Josiahtobin.com
this is all that's left of reality
#5
Posted 22 May 2009 - 04:28 PM
I did some pixel art and level design for a couple of games for Palm OS. I was going to post a link to the two games I worked on, but the site is currently down. Maybe the fellow no longer maintains his company website.
#7
Posted 22 May 2009 - 07:46 PM

Take the Magic: The Gathering 'What Color Are You?' Quiz.
http://8bitcollectiv...rs/arise_shine/
http://pseudorandom-jack.blogspot.com/
"The sun has left the sky, now you can close your eyes, leave all the world behind until tomorrow."
#8
Posted 22 May 2009 - 08:45 PM
SnappleMan, on May 22 2009, 07:32 PM, said:
16:07 norg_work> hahahahaha
16:07 norg_work> underboob sweat
16:07 Shoe> it happens, it's kinda tragic
16:08 rauble> you can collect hardened underboob sweat and use it like crisco
16:08 Shoe> but it makes sense!
16:08 Omnideth> is it kosher though?
16:08 Shoe> rauble: like steve ballmer's pit sweat?
16:08 norg_work> DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
16:08 Omnideth> calm down norg
16:08 Shoe> DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
16:09 norg_work> DEVELOPERS
16:09 Shoe> WOOOOOOOOOOOOOOOOOOOOOOOOOOO
16:09 rauble throws a chair at Omnideth
16:09 norg_work> DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
16:09 Shoe> YEEEEEEEEEEEEEEEAAAAAAAAAAAAAH
16:09 norg_work> GIVE IT UP FOR MEEEEEEEEEEEEEEEEEEEEEE
16:09 snappleman> DEVELOPERS DEVELOPERS DEVELOPERS DEVEAAAAAAAAAAHHHHHHHHHHHHHHH
16:09 Omnideth ducks.
16:09 snappleman> norgue missed his cue
16:09 norg_work> BASS
Axtuse, on Sep 20 2009, 01:37 AM, said:
Whaaaaaaaaat.
#9
Posted 26 May 2009 - 07:04 AM
i started working on a game one summer between semesters, using the pygame engine. i got as far as having a character that could walk in 4 directions (animated with 2 or 4 frames per direction, i forget), and i could switch between window/fullscreen. i would like to finish that game but it took me 4 hours to make the character and 30 minutes to get him walking around in 4 directions, i hate/suck at making pixel art. also i'm a sack of shit that doesn't have the motivation or discipline to finish anything i start.
i just thought of a somewhat simple way to do random level generation for this game as well... awesome.
<edit> one of the biggest stepping stones is figuring out how to modularize things in "the loop", etc. i had a class in college in which i made a pretty well functioning network multiplayer FPS, but a lot of the character and network and weapon classes were handled for us, we just connected the parts mostly. the biggest thing is how to handle multiple levels, i have no idea what the best way to do that is.
options i see is having one main loop and a level object and just a sort of procedural script type deal, or not having a loop for the overall game, and giving each level its own loop. i dunno, thinking is hard right now.
MINIBOSSIES NEVAR SAY DIE!
Good-Evil.net
Rednecks for Obama said:
#10
Posted 26 May 2009 - 10:22 AM
Richter, on May 22 2009, 02:52 PM, said:
ORLY?
I've been learning AS3 because it's a hell of a lot different than AS2 in several important ways. I'm actually working on three games right now, but they're all in limbo.
One is a mega man hybrid just for learning AS3. It was going well until my boss said I should do other things at work. Ha! I really don't have that much time to work on stuff at home.
Another is an adventure game (think King's Quest) that I've already programmed the basic interface for in AS2. This one I'm making with two other guys instead of alone... and you thought it was hard to just motivate yourself! We're still mostly in the concepting stage.
Another is just a simple point and click guessing game that is so basic. The programming is all done, so it's mostly down to the artwork, which is super tedious, and I'll probably never get around to it.
Actually, I have a huge list of games I want to make. I have it written on a sheet of paper next to my other creative endeavors like music and making videos. It's too bad I rarely complete anything on the list because of CHILD. Add onto that procrastination and I get pretty depressed just looking at the list.
#12
Posted 26 May 2009 - 12:29 PM
I started out making random test demos for graphics and touch screen detection. I eventually made a symbol detection system (you would draw a scribble, the code would parse it into lines and then examine the angle between each line segment to determine if you drew a valid symbol or not; it actually worked really well). We wanted to make a Castlevania style action-adventure where you controlled character movement with one hand and tapped and drew symbols with the other hand to attack and cast spells (I've since refined the idea to be even more playable). After the symbol editor, the most I ever managed was to get a single, non-animated sprite on screen with multiple scrolling backgrounds. However, some coding error occured that I was unable to track down. I was too inexperienced a coder for such a large project (and to do this day I've never written any sprite animation code... it can't be that hard but for some reason it scares me). I eventually gave up, joined a DS coding contest and made a little tetris-clone called FLUX which you can download here (don't know if it runs on emulators).
http://nintendo-ds.d...o.uk/flux.shtml
The version with music has 2 virt chiptunes and half of his dr. mario remix stuffed into the file as raw pcm playing on a single midi channel.
So yeah, I would recommend getting a partner, setting reasonable goals and watch as stuff gets done.
#13
Posted 26 May 2009 - 02:15 PM
tibone, on May 22 2009, 01:12 PM, said:
That's the same problem I usually run into, but from here on out I'm ripping graphics and/or using free ones. Fuck making your own unless you're a kickass artist. It's slow and looks bad in the end, at least for me.
Josiah Tobin, on May 22 2009, 04:09 PM, said:
I play it often, it's fun!
Ryan8bit, on May 26 2009, 10:22 AM, said:
AS3 is like Adobe's answer to everyone saying JavaScript is shitty. It has classical inheritance, even better OO handling and strong typing if you WANT. I fucking love it.
Ken Oh, on May 26 2009, 10:41 AM, said:
Wow screenshots speak 2984723 words. That looks awesome!
XMark: I want to try our your shiz but I gotta find a PC first
Rize: that looks cool too. I've been meaning to set my DS up to play homebrew games.
The recurring theme is lack of motivation! Let's DO ITTTTWTT
#14
Posted 26 May 2009 - 02:33 PM
Richter, on May 26 2009, 02:15 PM, said:
tibone, on May 22 2009, 01:12 PM, said:
That's the same problem I usually run into, but from here on out I'm ripping graphics and/or using free ones. Fuck making your own unless you're a kickass artist. It's slow and looks bad in the end, at least for me.
As both a longtime pixel artist and fan of independent games, I can say that I almost always prefer ameture (I ask you, Firefox, how is that a typo?) looking original graphics over visuals ripped from other sources or public resources. Even if it's pretty clearly 'programmer art' as many call it, it represents much more personal investment in the project than ripped graphics-- at least to me. Plus, technical skill with a grid of pixels isn't everything-- I've seen some pretty damn stylish visuals that don't really have any particular awe-inducing pixel-pushing behind them. It's all about how you use the skills you do have.
Just something to think about.
~Josiah
Swimfail.com / Phoenix Voice.ca / Bit_Rat
Everything else:
Josiahtobin.com
this is all that's left of reality
#15
Posted 26 May 2009 - 03:18 PM

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