Welcome to the Golden Sun ReMix Project!
This project seeks to recreate, and reinterpret the wonderful and exquisite soundtracks found in the original Golden Sun, and it's sequel Golden Sun: The Lost Age.
With careful coordination and passionate work, the hope is to represent the music found in both games. This thread has been created as a meeting point for the project on the OCR forums, and with the hopes of finding more people who are passionate about both music and the Golden Sun series. Although if you've never played any of the games, you are more then welcome to still be apart of the project.
Project Status: Currently Unofficial
Current Stage: Launch & Recruitment
Hello there, I’m TheMaverickk. This project came into fruition after I talked about possibly heading it, and my pal Brandon Strader threw it out there that I should certainly go for it. The Golden Sun series is one of my favourite RPG series of all time. I have fond memories of reaching the end of the game only to encounter the “To Be Continued” ending, and then waiting 3 years for it’s wonderful sequel. This is a title I’m quite passionate about, and not just because the games were great, but have one of the most powerful and moving soundtracks in a game ever. I started recruiting and inviting people to be involved with this project around April. The project has slowly been growing with some WIP’s being produced and one song even being completed.
The one detail about this project that I have been adamant about is that both the original Golden Sun, and it’s sequel, The Lost Age, be covered. One with out the other would feel incomplete, much like as if you were to play only one of the two games. Between both titles the diversity of musical styles and sounds are amazing. It is that diversity I hope to recreate in new and exciting ways, to do the Golden Sun series justice. With E3 2010 drawing near, Golden Sun is sure to be on every ones mind as new details surface about Golden Sun DS. So there has never been a better time to show love and appreciation to this epic adventure game.
I’ve sent out invitations to people across the ReMixing community (stretching from OCR, VGmix, and all you hooligans who hang out on the Shizz) and those people have first choice on tracks. If you didn’t get a personal invite though, don’t worry because at the end of the day the people who are even more valued are those passionate ReMixers who love Golden Sun as much as I do and come here and claim the track they want with a determined look in their eye.
If you want a track, it’s a pretty simple process of posting which track it is you wish to claim. I’ll be checking back frequently and updating the list with songs as they are claimed. There are a few conditions to claiming and it goes as follows;
If two people claim a track, I give first dibs to who posted first. If you claim a track, I will send you a message to confirm a track claim
I should also note is you haven’t noticed already is that the track list lists certain songs together (as indicated by having a “+” symbol). Those who claim these tracks are expected to represent each of the tracks in their ReMix. If songs have been combined, it’s for one of several possible reasons. Either the songs carry a similar melody (Kart and Agatio’s main theme is sped up into the Karst and Agatio Battle Theme), the songs represent a certain event in the game (Colosso Starts and Colosso Battle Theme), or I simply felt that the songs carried a similar atmosphere or tone. The purpose of combining tracks was to make sure every track is represented in some way, while cutting down the amount of songs needed to complete the project.
Songs potentially can be broken apart, but I would like to encourage ReMixers to take on the challenge and work within these guidelines.
You are more then welcome to claim more then one song, but I’d like to recommend that no one go over working on 2 songs at a time. If you can adequately complete 2 songs and want to take on more you can, but again finish what you start first.
As with any project, deadlines are important. I’m going to outline deadlines as early as possible so that people can plan out how they want to spend their time. I’m going to make a point of saying that if you join the project that you meet these deadlines. If you are unable though don’t make yourself sick stressing about it, simply contact me and tell me that you need a bit more time. I am very easy going and believe that when it comes to anything creative it is important to be flexible. Just be adult about it, contact me and let me know what’s going on. Perhaps you have had too many shifts at work, or a family event came up. I’ll for the most part be understanding as long as you have something to show for the work you have done.
If you happen to be unable to meet deadlines and I don’t happen to hear from you though I will re-open tracks to be claimed by others. At such a point you may be able to re-claim it if you want, but I’ll need at least a good WIP to convince me that you are serious about it. Mind you I don’t think this should be a problem if you just follow the advice I outlined above.
Deadlines may change based on work progress so just check back for any updates. The obvious goal is to meet each deadline promptly.
If you have any questions or things to suggest regarding the project, please feel free to contact me with a PM. When working on the project I will say that the best way to keep in touch is by using the Unleash the Alchemy forums, or to PM me on OCR. Keeping in contact through Instant Messaging isn’t the best since I’m barely on it, but I check forums and messages pretty frequently. Contacting me by e-mail should be a last resort in general as there is always a chance your letters will be lost into the junk pile.
Also I’d like to keep as much of the project under wraps from the public until it is ready for release. So I’m asking that you refrain from submitting songs into contests like Dwelling of Duels, or to be judged for OCR ect ect. If you really really really want to though, at least let me know and talk to me about it. The goal should be that when it’s released that people be surprised to hear ReMixes that they haven’t heard already.
The soundtrack of the Golden Sun series was created by Motoi Sakuraba.
You can find the entire Golden Sun and The Lost Age soundtrack here, note that their songs are numbered differently, so you will have to look up the songs by name;
Golden Sun Realm
If you’d like to download the entire soundtrack in a zip you can download it here, please don‘t go over board downloading the entire thing as you can download one song at a time from the previous link, but if you plan on doing several songs, or haven‘t heard the soundtrack ever, then this link is for you;
Golden Sun and The Lost Age OST Zip
Colour Code Index
25-50% done (WIP)
50-90% done (substantial WIP or basically finished)
100% done (wav turned in)
01 - The First Book (Title Screen)
02 - Page One (Menu Screen)
03 - On That Night, 3 Years Ago + Saturos and Menardi Cyril the Wolf
04 - An Adept's Home
05 - Sol Sanctum + Sol Sanctum Erupts - Nario
06 - The Angarian Journey
07 - Battle! [Isaac] - Brandon Strader
08 - Happy Towns - Patrick burns
09 - Hopelessness
10 - The Royal Palace
11 - A Little Friendship
12 - Mysterious Caves
13 - Battle! [Boss] - MichaelTheCrow
14 - Forest's Requiem - MichaelTheCrow
15 - Winterly Imil
16 - Battle! [Saturos] - ThePlasmas
17 - Ready for a Challenge
18 - Oriental
19 - Kalay
20 - Altin Peak's Flood
21 - Desert Heat
22 - Set Sail! Through the Karagol Sea - Bonkers
23 - Crossbone Isle
24 - Tolbi
25 - Colosso Starts! + Battle! [Colosso]
26 - In the Presence of a Lord
27 - Suhalla Gate
28 - Tunnel Ruins
29 - Venus Lighthouse
30 - Battle! [Saturos and Menardi + Fusion Dragon Medly]
31 - Alone + Final Beacon Medley - TheMaverickk, Demonstray, MichaelTheCrow
32 - Victory! + Fallen Heroes (Game Over Screen)
33 - The Second Book
34 - Battle! [Jenna] + Battle! [Non-Adept] - M-H
35 - Traversing Weyard
36 - Battle! [Felix]
37 - Drums of Daila + Kandorean Temple Entrance + Kandorean Temple Labyrinth
38 - Little Madra
39 - Beneath the Surface + Cavernous Shadows
40 - Alhafra
41 - A Full Moon in Garoh - Nario
42 - Air's Rock
43 - Scaling Mountains + The Nocturnal Ritual + Inside the Great Gabomba
44 - Full Speed Ahead! + Battle! [Ship]
45 - Izumo in Despair + Gaia Rock
46 - A Festival in Izumo
47 - Apojii Islands + There Goes Briggs!
48 - Aqua Rock
49 - Yallam
50 - Yepp's Song 1 + Yepp's Song 2
51 - Taopo Swamp
52 - Freezing Kalt (also SE Angera Islet)
53 - Tundaria Tower + Ankohl Ruins
54 - The Sea of Time + Battle! [Boss]
55 - Ruins of Lemuria
56 - Mystical Shaman Village
57- Jupiter Lighthouse
58 - Agatio and Karst + Battle! [Agatio and Karst]
59 - Sorrow and Regret
60 - Walking Forward With Determination
61 - Magma Rock
62 - Mars Lighthouse - Demonstray
63 - Enemy Appearance + Battle! [Dragons]
64 - Trouble is Brewing... + Battle! [Doom Dragon]
65 - The Golden Sun Rises - Demonstray
Project Founder/Director: TheMaverickk
Co-Director: Brandon Strader
Video Editor: Opening
Unleash the Alchemy Teaser
* I really need a video editor, if you have video editing skills and the spare time it would be great if someone could fix the YouTube teaser. It wasn't supposed to get squished, and it may have not been edited to the best quality. I did it relatively quickly myself and I still have much to learn about video editing. If you want to video edit, your first task will be to fix the trailer which I'm well aware is not the best it could be.
Official Unleash the Alchemy Project Forum