SKYRIIIIIIM
#1
Posted 27 February 2011 - 02:00 AM
so recently Bethesda Softworks put out the above trailer for the latest installment of the Elder Scrolls series. like many, i basically shat myself from how awesome it was and how psyched it got me. i have enjoyed few games as much as i enjoyed Morrowind- it's what got me into next-gen PC gaming to begin with. before Morrowind, i played mostly the classics- Might and Magic, some Ultima, among others. Morrowind really kicked my teeth in with awesome and convinced me that maybe i should try some remotely recent PC games.
speaking in terms of the Elder Scrolls series, i am a long time fan, though i couldn't really get into Oblivion. it just felt kind of weak compared to Morrowind. Skyrim, on the other hand, looks as though it may be a bit closer to Morrowind both visually and in terms of the general tone. i don't want to make wild assumptions, considering that trailer was still pretty vague gameplay-footage-wise, but hey, it's a new Elder Scrolls game, and i know this november i will be getting my freak on all month with it. what about y'all?
oh yeah, and then there's this.

Finbread family estate.
#4
Posted 27 February 2011 - 07:37 AM
A little reserved about Skyrim, though. The trailer looks AMAZING but I keep catching hints of awkward Oblivion animations here and there. Which honestly, won't break the game for me as long as it achieves the same "feel" as Morrowind. I was just really let down by Oblivion, for whatever reason. Was super hyped up for it as well, but in the end didn't like it nearly as much. I think it had to do with the enemies scaling and the random dungeons being way too huge sometimes.. and nearly always the exact same art.
Whaaaaaaaaat.Wizwars, about the bush hogging. Just wet and part my man. Give that bush the Moses treatment and head for the Promised Land.
#5
Posted 27 February 2011 - 07:40 AM
edit: Shoe, right on with your last sentence. I really liked the traps and such in Oblivion but the fact that everything was random made everything eventually feel the same.
#6
Posted 27 February 2011 - 08:13 AM
#7
Posted 27 February 2011 - 08:18 AM
FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU.....
-the internet gods will see our gesture and give zio diamond armor
-zio's eyes will glaze over and he will give rickson-style punches to any he deems undesirable, resulting in the highest mag death count to date. the board of directors deems the shizz suite unfit for human life.
#8
Posted 27 February 2011 - 10:40 AM
these hilary clinton-looking women must be pressing their buttholes right up against the sides of the stall and letting it rip.
icing bag style.
#10
Posted 27 February 2011 - 01:49 PM
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#11
Posted 27 February 2011 - 02:55 PM
But yeah, I will mod the shit out of this instantly if it ends up being as bad as Oblivion. One of my favorite things to do in Morrowind was running off (I forget where now... maybe the fighters guild?), breaking into a basement, and stealing a full set of glass armor, setting myself up for pretty much the rest of the game.
Whaaaaaaaaat.Wizwars, about the bush hogging. Just wet and part my man. Give that bush the Moses treatment and head for the Promised Land.
#12
Posted 27 February 2011 - 03:18 PM
Wrong company, Obsidian did New Vegas.Looking forward to another buggy game that will crash constantly... Hey, how about they fix New Vegas so I can acually fisish the damn game before moving on to the next one?
Bethesda have probably been working on Skyrim since they finished Fallout 3.
I didn't think the scaled monsters in Oblivion were nearly as bad as people made them out to be. The monster scaling was perfectly fine, there were plenty of enemies that killed you easily in one hit and took 60.000 hits to kill on lower levels, the first things that pop into my head are those fucking mountain lions, then there were the zombies and i also seem to remember being mad at a lot of skeletons. And since all the monsters had level caps you don't feel underpowered at the higher levels, I sometimes actually felt way too powerful, mostly since people acted like i was some regular run-of-the-mill hero while I was actually more like a god I had gotten so powerful. Dudes were coming up to me claiming to be the most powerful this or that in the entire lands but i just stabbed them twice and they were dead.....and on fire probably.I too, was much more excited before I found out they are bringing back the scaled loot and monsters. Just fucking retarded. Stop trying to cater to people who wander to the edge of no where right off the start of the game. We do that because we want the thrill of finding powerful loot. Not to fight crabs in the final dungeon with a bronze dagger.
BUT the scaled loot was totally ridiculous, Deadric armor on some wussy highway robber was a bit much, especially since i killed him by glancing in his general direction.


#15
Posted 27 February 2011 - 03:53 PM
The problem with the scaled levels in Oblivion had a lot to do with the level system itself. The fucked up way they gave you bonus points to spend on your attributes was ludicrous.
Stop me if you've heard this before.
I picked a Thief, with Lock picking, Sneaking etc as my major skills. I would go up levels in my major skills so rapidly that I would never be able to put more than a +1 toward any attribute that might help me in battle. Even if I always put my bonus attribute points into strength (some thief...), my Thief would still not do enough damage to survive because a +1 every level is not nearly as strong as a +4.
By the time I got to level 19 (which was very early game due to how much thieving I had been doing, using Major Skills), every enemy in the game was destroying me. As a core Thief, I would enter a dungeon or a town, and bank up so many Major Skill level ups, that I would usually have 5 level ups waiting for me the next time I used a bed.
I distinctly remember the last time I levelled up. I went from like level 13 to level 19, thinking leveling up was good because I would be more powerful. Unfortunately, the second I stepped back out on to the world map, I was assaulted by mystical creatures that were light years more prepared for combat than I was. I had to start duping paralyze potions, and freezing my enemies over and over in order to survive. Not too mention the amount of damage I was doing was the equivalent of taking a level 1 character right to the final dungeon of a JRPG.
Tell me that is not the definition of busted. Making every random encounter as hard as taking a level 1 character to the final dungeon. That is the opposite of balance.
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