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Chain Chip 2 Assembly and Discussion Thread


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#1 Daemon9623

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Posted 03 April 2011 - 03:13 PM

I said I was going to do this earlier and with the announcement of ACOTSB3 it's time!

Chain Chip 2 ver 1.0

The template is the same used in Norrin's tutorial, but, like last time, there aren't any rules, really. It's set up with 1 triangle, 2 squares, kick, snare, noise and two separate channels for tempo and speed. Of course, extra channels are acceptable, but let's not go apeshit. :P

Bake 'em away, toys!
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#2 Nario

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Posted 03 April 2011 - 03:38 PM

Stoked!

I'll wait for a couple of people to Chip In on this before I make anything for it.

#3 ShawnPhase

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Posted 03 April 2011 - 04:00 PM

i would be interested if we used a new sample template. why go through the effort of writing something awesome if the samples are the same thing we already used and it would be easy to cull some new samples.
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#4 Daemon9623

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Posted 03 April 2011 - 04:03 PM

i would be interested if we used a new sample template. why go through the effort of writing something awesome if the samples are the same thing we already used and it would be easy to cull some new samples.

Add in whatever samples may be desired, it's each of us adding whatever we can, samples aren't out of the question.

Speaking of, the kickass-in-your-face kick and snare samples are on 12 and 13. :P
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#5 Norrin_Radd

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Posted 03 April 2011 - 05:32 PM

Way to take initiative Daemon!

However, I agree with Shawn. It's not a problem with the samples, but the file itself. We should start from a new file because this .it file has all of the channels set to certain volumes so that these particular samples are the perfect volume for each other. It works great for these samples, but if we add new samples, it might start making a lot less sense.

It would probably be more streamlined if we take a brand new .it file, and leave all the channels at their default volume level (64), then adjust the samples themselves to be the proper volume (using the Amplify button in the sample tab)as we each enter them. No small task either, but it will probably make it a lot easier for everyone in the long run. Rest assured Daemon, this is still the first pattern for the new Chain Chip, but it would just need to be copied over to whatever the new template .it file is.

Any takers for constructing the new template?
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#6 Nario

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Posted 04 April 2011 - 06:26 AM

i would be interested if we used a new sample template. why go through the effort of writing something awesome if the samples are the same thing we already used and it would be easy to cull some new samples.

However, I agree with Shawn. It's not a problem with the samples, but the file itself. We should start from a new file because this .it file has all of the channels set to certain volumes so that these particular samples are the perfect volume for each other. It works great for these samples, but if we add new samples, it might start making a lot less sense.

It would probably be more streamlined if we take a brand new .it file, and leave all the channels at their default volume level (64), then adjust the samples themselves to be the proper volume (using the Amplify button in the sample tab)as we each enter them. No small task either, but it will probably make it a lot easier for everyone in the long run. Rest assured Daemon, this is still the first pattern for the new Chain Chip, but it would just need to be copied over to whatever the new template .it file is.

Any takers for constructing the new template?

Have you all looked at the instruments on the .it file? There's a whole bunch of new sounds compared to the previous Chain Chip:

6 - TMNT 2 square
15 - Captain Tsubasa 2 Closed Hi-Hat
17 - Rollergames Open Hi-Hat
22 - CV3 Mid-Tom
32 - Follin Triangle Kick
35 - Konami Snare
40 - Cosmic Wars mute square

And that's only a small selection of new sounds that I noticed. Daemon really went out of his way to put all of those in there. Is that not good enough? I think it's plenty of new instruments to work with.

#7 Daemon9623

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Posted 04 April 2011 - 09:42 AM

Way to take initiative Daemon!

However, I agree with Shawn. It's not a problem with the samples, but the file itself. We should start from a new file because this .it file has all of the channels set to certain volumes so that these particular samples are the perfect volume for each other. It works great for these samples, but if we add new samples, it might start making a lot less sense.

It would probably be more streamlined if we take a brand new .it file, and leave all the channels at their default volume level (64), then adjust the samples themselves to be the proper volume (using the Amplify button in the sample tab)as we each enter them. No small task either, but it will probably make it a lot easier for everyone in the long run. Rest assured Daemon, this is still the first pattern for the new Chain Chip, but it would just need to be copied over to whatever the new template .it file is.

Any takers for constructing the new template?

I was in a rush to make the file before my computer crashed (piece of shit) and didn't even bother adjusting the levels of the channels back to default. Would it really require a whole new file or just changing the levels back to 64 across the board and whoever adds samples as they go can amplify them as necessary?

Have you all looked at the instruments on the .it file? There's a whole bunch of new sounds compared to the previous Chain Chip:

6 - TMNT 2 square
15 - Captain Tsubasa 2 Closed Hi-Hat
17 - Rollergames Open Hi-Hat
22 - CV3 Mid-Tom
32 - Follin Triangle Kick
35 - Konami Snare
40 - Cosmic Wars mute square

And that's only a small selection of new sounds that I noticed. Daemon really went out of his way to put all of those in there. Is that not good enough? I think it's plenty of new instruments to work with.

As much as I appreciate the blackup, Nario, these are all Norrin's samples that were originally in his .it file from the cut tracks from Anomaly (one of which I fiddled with to chain along with and made this pattern to kick things off on this new chain).

I think the amount of samples in there are definitely enough to get things rolling and people can add whatever whenever. Adding samples came up in the last chain chip, but no one ever actually did. My PC is kinda fucked at the moment but if I check back later and no one's added another pattern I will (be a sad panda) change the levels on the original file to align everything.
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#8 Nario

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Posted 04 April 2011 - 11:21 AM

Ah, I had a feeling I was mistaken! Sure, I don't remember seeing those instruments in the Chain Chip, but if they came from Norrin's 'Anomaly', then I'm sorry that I jumped the gun!

Personally, I wish I knew how to rip the instruments from Akumajo Densetsu (Japanese CV3), because those sound so good due to the VRC6. :)

#9 Norrin_Radd

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Posted 04 April 2011 - 01:31 PM

Well, I know I can work with this .it file no problem (for obvious reasons) But if the majority of us don't have a problem with this template (like Daemon and Nario), then I am fully on board.

Since I am all to familiar with this particular template, I know that many of the samples contained within it are superfluous, poorly looped, or even out of tune. So I removed the ones that I know needed tweaking before they are ready, and loaded everything in to a fresh .it file for us to use.

I created a follow up to Daemon's Pattern on the new file, but I guess I'll wait on posting it until we find out what everyone wants.

For the record, I am good either way.
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#10 ShawnPhase

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Posted 04 April 2011 - 02:00 PM

i think new samples need to be made, not ripped from other stuff and added. it might serve well to do some sampling from game soundtracks, chiptunes, etc to get new samples to help inspire a little bit of inspiration. i donno about you guys but ive been using all of these same kind of chip samples for years, theres more and often better stuff that can be done with freshly made samples.

put it this way, for a second chain chip for it to be bigger and better than the first, a larger amount of samples are should be integrated and this could be a good way for a lot of different dudes to bring sounds they think will work well in the context of a bigass group thing like that. maybe itd be best if we just started with a real limited number of samples, 4 or 5 samples and everybody added their own for each bit if they want to.
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#11 Nario

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Posted 04 April 2011 - 02:06 PM

put it this way, for a second chain chip for it to be bigger and better than the first, a larger amount of samples are should be integrated and this could be a good way for a lot of different dudes to bring sounds they think will work well in the context of a bigass group thing like that. maybe itd be best if we just started with a real limited number of samples, 4 or 5 samples and everybody added their own for each bit if they want to.

I like the sound of this, but I don't know how to rip samples, and I'm sure that I'm not alone. Trust me, if I could figure out how to rip the samples from (I repeat) Akumajo Densetsu, I would! I love that soundtrack so much, and I can't think of any other game that used the VRC6 so well.

#12 Norrin_Radd

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Posted 04 April 2011 - 02:14 PM

Ripping samples from NSFs can be an extremely fickle process. More often than not, the little square wave you rip will not loop properly in Modplug because it's too small. I usually struggle with a few square wave samples from a song before I find one that has a nice solid loop with no buzzing. Which is why I usually stick with my same collection of samples. Out of desperation haha :lol:

But yeah, I am all for using a new template. You seem to be the man with the vision, would you like to take a stab at a new template, Shawn?
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#13 Nario

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Posted 04 April 2011 - 03:08 PM

Ripping samples from NSFs can be an extremely fickle process. More often than not, the little square wave you rip will not loop properly in Modplug because it's too small. I usually struggle with a few square wave samples from a song before I find one that has a nice solid loop with no buzzing. Which is why I usually stick with my same collection of samples. Out of desperation haha :lol:

Oh. :) If it's difficult for the pros to do it, jeez, I think I'll stay out of that ripping business! :lol:


But yeah, I am all for using a new template. You seem to be the man with the vision, would you like to take a stab at a new template, Shawn?

Yeah! I'd totally Chain Chip Champ Chimp to a ShawnPhase template!

#14 ShawnPhase

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Posted 04 April 2011 - 05:11 PM

i would like to perhaps making use of stomper for the first time in like ten years to make samples. now, ive had it out with this thing in the past and im not volunteering myself, i really wish i could right now but i've got my hands full with this bandspace and remastering older powars...BUT i would say that it might be a cool idea to endorse using this thing if we want to see what we can get out of it. i was tryin to remember what the name of this thing was since my last post and magically proswell brought it up and jogged my memory.

i donno if everybody would be happy with the results and consider it chip enough, but certainly it is and without stomper, the inpuj back catalog wouldnt sound anything like it does because we used this thing a lot, all of us. check it out. i will say that i'll volunteer for ripping sfx from nsf's, if ppl put requests in on this thread i can do that kind of thing. if i get some time soon, i'll start ripping some that i've dug from stuff like isolated warrior and guerilla war simply because in going back thru these powar albums i remember a lot of the sounds i put in there and contextually would want to see em used with some chiptunes. but i thought i should come by and mention stomper, cuz it really is a cool thang.
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#15 Nario

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Posted 04 April 2011 - 06:40 PM

i will say that i'll volunteer for ripping sfx from nsf's, if ppl put requests in on this thread i can do that kind of thing. if i get some time soon, i'll start ripping some that i've dug from stuff like isolated warrior and guerilla war simply because in going back thru these powar albums i remember a lot of the sounds i put in there and contextually would want to see em used with some chiptunes.

That's great! That's the kind of thing this thread needs! :)



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