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Games Shizzies Play #4: R-Type III


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#76 Klatrymadon

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Posted 21 March 2012 - 03:38 AM

Hah, I didn't realise we were well into the second week. Durr! I don't want to rush anybody if people are still having fun with this - we can totally keep going with it.

Try the "NEW! IMPROVED!" boss strat, btw. It's been pretty foolproof for me so far, and I'm a damn fool.
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#77 Eric Dude

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Posted 21 March 2012 - 06:06 PM

If by "new! improved!" you mean the last strat you posted, then that's the one that ain't workin' for me!

i cross'd a barrier into SCOOPvilLe yesterday and dunked with the best jammers and fresh dip ballers roundabout through an awesome bomb dunk party.


#78 Eric Dude

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Posted 23 March 2012 - 09:36 PM

I'm at the last stage, now. I feel like I'm the only one left trying to beat this game. :( Thankfully you guys posted a tip for getting through that wall, because who knows how long till I figured that one out.

This stage feels pretty unforgiving with a lack of checkpoints so far.

I did really like the flashback boss rush in Stage 5, though. I'm familiar with most of those bosses thanks to the Nintendo Arcade cab.

I'm at the last boss and having a hell of a time trying to figure out the "arm" thing on my own (avoided spoilers on that one thus far). Klat, give me your strength and wisdom!

i cross'd a barrier into SCOOPvilLe yesterday and dunked with the best jammers and fresh dip ballers roundabout through an awesome bomb dunk party.


#79 Eric Dude

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Posted 24 March 2012 - 12:17 AM

Doubple post, because:

Beat it! B)

Thanks to merc for the tips! End boss was kind of annoying, but I'll give 'em style points for the kill method. It took me forever leading up to that, because I kept thinking each previous phase had some sort of trick to it, but it wasn't until the end.

Advanced Mission start? No thank you.

Neat game, though.

i cross'd a barrier into SCOOPvilLe yesterday and dunked with the best jammers and fresh dip ballers roundabout through an awesome bomb dunk party.


#80 Klatrymadon

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Posted 24 March 2012 - 07:52 AM

Well done, Eric! Sorry I wasn't around when you asked for help. The Shmup-Signal must be broken. :ph34r:
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#81 Eric Dude

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Posted 24 March 2012 - 10:24 AM

Thanks Klat! And don't worry, Robin (merc) answered the signal in your stead. So, am I one of just a few people on the Shizz to beat this game? Fells good man.

I was a little too exhausted to give my reflections on the game last night, so I'll do that now:

I came into this game with something of a bias against, thanks to the music, but I'm forced to agree that this is one of the better shoot'em-ups on the SNES. I'd personally still put UN Squadron above it, but I totally appreciate how subtly (but radically) different it is from other shooters I've played. Unrelentingly hard, but with the checkpoint system you're allowed to practice problem areas until you get 'em right. It feels sort of like they're grooming you for a 1CC run, because you can practice it the way a speedrunner would. And as much as I hated the two "figure this out" parts near the end, I can grudgingly admit that it adds some spice to a genre that generally doesn't encourage creative thinking.

One thing: I had to leave my SNES on for a few days to beat this, because I only played it for like 30-45 minutes at a time. I didn't want to start it over every damn time. Is that cheese? I dunno.

i cross'd a barrier into SCOOPvilLe yesterday and dunked with the best jammers and fresh dip ballers roundabout through an awesome bomb dunk party.


#82 Klatrymadon

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Posted 24 March 2012 - 10:36 AM

Nah, that's grand, although - and this is probably the worst time to mention it - there is a level-select cheat.

(I would argue good shmups do encourage creativity, btw! Playing something like Battle Garegga for score, for example, necessitates a lot of experimentation and thinking outside the box. That's probably too easy an example, though - hell, a good Garegga run involves a lot of dying on purpose. :P)
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#83 Eric Dude

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Posted 24 March 2012 - 10:40 AM

Nah, that's grand, although - and this is probably the worst time to mention it - there is a level-select cheat. :ph34r:


Yeah, no biggie. It's a thin line of differentiation, but I try to avoid codes when I'm "seriously" trying to beat a game. Though the end result wouldn't have been much different (less power used), so next time I should probably just use the code.

i cross'd a barrier into SCOOPvilLe yesterday and dunked with the best jammers and fresh dip ballers roundabout through an awesome bomb dunk party.


#84 Nario

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Posted 24 March 2012 - 12:17 PM

Just now getting around to this game.

I suck at it, but this game is pretty tight. There's a lot of flexibility with the Force choices (until you die, that is).

I have yet to beat Level 1, but Force - Type 2 is really nice.

#85 mercatfat

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Posted 31 March 2012 - 09:28 PM

Keep on going, Nario! Definitely check out the different forces- I'm definitely very partial to Type 2 (Shadow) but Type 3 is really fun and unique too.

I'm going to go ahead and start next month's entry tomorrow, but as always- don't be afraid to bump this thread just because the month is over. That goes for previous months as well- if there's still discussion to be had, or if you need tips or whatever... don't be shy!

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#86 Magicalyardgnome

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Posted 24 April 2012 - 10:00 PM

I started playing this tonight, got to level 3 but didn't make it very far into it.

The guitar synth is hilarious!
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#87 mercatfat

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Posted 25 April 2012 - 12:46 AM

kick ass! i'm glad you finally got around to it. keep us informed!

there will be a non-joke GSP next month, for those of you who avoided the Chester Cheetah thread.

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#88 Magicalyardgnome

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Posted 26 April 2012 - 07:00 PM

Just played some more, I one-lifed level 2 up until the boss but died a few times there. Level 3 is a tremendous increase in difficulty. The boss is giving me fits, I can't figure out a reliable way to damage it.

Shadow is my favorite pod so far, I might stick with it.
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#89 Klatrymadon

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Posted 27 April 2012 - 03:46 AM

You've got to get rid of the little bug in its belly that pops out intermittently. Once that's gone, the whole body is vulnerable. It's sometimes easiest just to fire your force under its legs and wait a bit, but you can certainly fly under there yourself as well.
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