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Games Shizzies Play #4: R-Type III


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#1 Klatrymadon

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Posted 07 March 2012 - 05:10 AM

Games Shizzies Play #4
March 2012


This Month's Game:
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Irem - Super Famicom/Super Nintendo, 1993

Synopsis: There's a new Bydo armada in town, and a ghastly cliché in this first sentence. With two new weapon sets to choose from, negotiate six claustrophobic stages brimming with cosmic horrors, biomechanical monstrosities and devious traps, in the R-Type series' first-ever console-exclusive outing.

WARNING: Uses state-of-the-art Blast 7 technology. May induce dramatic vomiting.


Why this game? Merc suggested having an STG-themed month, but we weren't sure how many people had access to (or would be willing to start using) MAME, so we opted to play it safe with a console shmup. R-Type III is among the best - not only one of few console shooters to get things right, but one of the genuine highlights in an all-killer series.

Which version should I play? There aren't many significant differences between the Western and Japanese releases, but the stage four boss, at least, has much more health in the Japanese one, so you might want to keep it Murkan. (Interestingly, there are also a couple of cosmetic changes, including the stage two boss' sperm projectiles being changed to eyeballs in the US ver.) It's available on the Virtual Console in all regions, but is due to be taken down on the 31st of March.

You may be aware there's a GameBoy Advance release of R-Type III kicking around, too. For the purposes of this wee event, and almost out of a sense of duty, I must ask you to avoid it. Nay, shun it. Spit upon it. One couldn't possibly have any fun with it. The GBA port is an absolute pig of a game, due in large part to its being coded from scratch without any access to the source material. Irem weren't very good about supporting the developers, if I remember correctly. I could rattle off a laundry list of this version's shortcomings, but chief among them is the utterly game-breaking new hitbox, which is bigger than the R-9Ø's sprite, most noticeably at the rear of the craft. The original hitbox is surprisingly slender, and there are sections that require you to take advantage of this, so the GBA port might not even be playable after a certain point. I wouldn't recommend giving it the time to find out, anywho. It's an unmitigated failure.

Gubbins and guff: Feel free to use as many continues as you want. R-Type uses a checkpoint system, so you'll be learning to tackle the levels properly even if you credit-feed like a GameSpot reviewer. There's no pressure to produce impressive results, although obviously, aiming to use fewer continues as you gain confidence is good practice, and building up to single-credit and high-score runs is certainly encouraged – just don't worry about it if it's not happening. The important thing is the craic!

Be sure to try out the Hyper Wave Cannon (press R to switch between it and the normal Wave Cannon). Rather than firing a single huge blast, it unleashes rapid-fire bursts of energy for a good 5-10 seconds (for best results, switch from the shot/charge button to the auto button after starting it). However, it also causes the R-9Ø to overheat, so you'll have to wait through a short cool-down period before you can use it again. The first boss is an obvious target for the HWC, but with a bit of experimentation you'll find plenty of other auspicious spots in which to use it.



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WEEK ONE GOAL: Clear stage 3.



Question of the week #1: Which Force pod are you gravitating towards? How is it affecting your approach to the stages? Any good strategies emerging?
Question of the week #2: How do you feel about the approach to level design so far, and the positioning of checkpoints, etc?

---------------------------------

WEEK TWO GOAL: Finish the game.



Question of the week #1: How are you finding the learning curve? Is it the stages that present more sticking points, or the bosses? (Or is everything just a hateful clusterfuck?)
Question of the week #2: Having cleared the game, what do you think of the level design overall, and the chances for recovery from death, etc?
Question of the week #3: We're planning on having two games this month. Would you folks prefer to stick to console stuff, or are you up for playing some slightly more modern arcade fare? We will sort you out with whatever's required, of course. (Perhaps you're enthralled with R-Type III and want to just keep chipping away at it?)


EXTRA CREDIT : If anyone is having trouble with a particular section or boss, let it be known! Trading of tips and such (preferably under spoiler tags) should be exactly the kind of thing this should be generating as well.


Now, let's get playing!
(Sorry it's a bit late!)


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#2 SnappleMan

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Posted 07 March 2012 - 05:43 AM

One of my all time favourite games.
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nfsw

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#3 Klatrymadon

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Posted 07 March 2012 - 05:45 AM

Ace! I was a bit worried the first (and general) response was going to be "for fuck's sake, not R-Type". :P
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#4 thecreeper

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Posted 07 March 2012 - 05:47 AM

i think this is the only one of the R-Type home releases i've never played.

maybe i will?

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#5 tibone

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Posted 07 March 2012 - 05:57 AM

I don't think i ever played.
Much better than R-Type for the SMS ?
Not much better ?

Hopefully it won't be too difficult, horizontal scrollers shmups are harder for me, for some reason.

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#6 Klatrymadon

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Posted 07 March 2012 - 06:01 AM

I don't think i ever played.
Much better than R-Type for the SMS ?
Not much better ?


Immeasurably better, mate! The home conversions of R-Type are all impressive technical achievements in their own ways, but they don't got nothin' on this.

As for the difficulty, it's definitely a tough ol' bastard, but I'm inclined to say it's not as brutal as most people make out. The hardest part is probably the bit with the flowing lava in stage 4, but you'll get through it. ;)
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#7 Djinnocide

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Posted 07 March 2012 - 06:20 AM

I missed out on last months, but I'm going to try and give this one a go. I've always enjoyed shooters of this nature, but I'm never very good at them. Perhaps this'll be just the challenge I need.
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#8 MegaMatt

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Posted 07 March 2012 - 08:43 AM

my favorite R-Type right here. i remember tracking it down a while ago because it was in EGM's "top 100 games of all time" in their 100th issue

it's frustrating as hell, though. mostly because of the lava section and pretty much the entirety of the last level. i'm pretty sure it's the only game i've ever ripped to pieces in a fit of rage (don't worry, i bought a replacement)

*oh yeah, the GBA version is balls. it's been mentioned already, but it can't be stressed enough

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#9 Ken Oh

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Posted 07 March 2012 - 08:47 AM

YES !! I've never played this one and haven't played SHMUPS very much, but I think this is exactly the kind of game I could actually play, given my time constraints.
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#10 Klatrymadon

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Posted 07 March 2012 - 09:09 AM

Splendid. Yeah, it's pretty well suited to playing in short bursts, although R-Type games are certainly slower paced than a lot of other shoot-yer-mums. The only stage that potentially overstays its welcome is the first one, really, and not by very long.
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#11 raubhimself

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Posted 07 March 2012 - 09:10 AM

I might could get down with this. Played it a few times but never got very far, but I also used to be much more of a dumbass than I am now.
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#12 Classic-wolf

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Posted 07 March 2012 - 09:52 AM

I might could get down with this. Played it a few times but never got very far, but I also used to be much more of a dumbass than I am now.

This.

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#13 MegaMatt

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Posted 07 March 2012 - 10:46 AM

bonus

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The last tit has been gripped, the galaxy is at peace


#14 Klatrymadon

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Posted 07 March 2012 - 10:52 AM

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#15 Eric Dude

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Posted 07 March 2012 - 12:27 PM

Boy howdy, I can get behind this! When I return from the North, I shall set upon this task immediately with ardent fervor!

Also, broken R-Type III. :( Game is not cheap or easy to find.

i cross'd a barrier into SCOOPvilLe yesterday and dunked with the best jammers and fresh dip ballers roundabout through an awesome bomb dunk party.




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