So! You know when you listen to a NES song and both squares are in harmony and then one of the harmony (usually the lower one) drops to take place to some other melody? And you know that, if it wasn't for the channel limitations, the note would have continued to play all while the other melody would have stacked on top? Or, you have a riff with one or two squares, maybe doubling the bass, but then it drops out to take place to leads although the same riff is played by the bass and you can tell that without the limitations, the riffing would have continued on top of having the leads?
That's more-or-less the gist of this... it's not quite a remix, it's more of a "this might be what it would have sounded like/what the composer would have exactly done if it wasn't for the limitations".
I've been meaning to do some of these for quite a while as this 2004 post can attest. <- that thread by Ashane, he did something similar though it's more combining two songs that are basically the same song but with different instruments (one with drums but no flute, the other with flutes but no drum). I also thought of doing something like that with the different versions of CV3 and Akuaskjdfhadsjkghf
I did two songs (working on a third one):
First one is the Ninja Gaiden 2 intro.
In the original, a new melody would be added after going twice through the chord progression. One of the square had to drop a previous melody to keep up with the change. In this version, all melodies stacks. I added a NES-styled delay (aka, not through a filter, but actually taking the melody and nudging it with a lower volume) to square 1 for good measure.
Next one is Top Man from Mega Man 3.
In this version, the repeated rhythm pattern doesn't drop out when the tremolo lead enters (the octave harmony even remains). There's a few other things, but it really all pertains to that riff not dropping out to do the leads.
Coming up next: Crash Man
If you can think of a NES song that would be nice to nsfNSF'd, let me know which and what part in particular you think can be "fixed".
[EDIT]
Download the mp3s for the first 3 tracks
Download the 4th track: SuperC
Download the 5th track: Bionic Commando
Jump to Mega Man 3's Crash Man post
Jump to Super C's Thunder Landing post
Jump to Bionic Commando's Area 8 post
Edited by Kain Xiorcal, 26 July 2012 - 01:29 PM.

























