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mercatfat

Member Since 22 Jun 2003
Offline Last Active Today, 05:56 PM

Topics I've Started

Write about about any game that you like a lot

13 April 2013 - 03:39 PM

Inspired by the recent rad Mystic Quest thread, more or less. The title says it all: write about any game that you like a lot.
 
It doesn't have to be a game that you like that tends to be reviled, but it's certainly interesting to hear another look at such games. Game redemption, as it were. As an example, I started playing through the South Park FPS recently for a review, and while it's still not like amazing or anything, some of the criticism it got were for things that are now well-developed, refined, and beloved- specifically, the game plays similar to the Horde modes of recent FPS games, and other similar games where it's basically Robotron in 3D with its huge waves of weak enemies mixed with a few stronger ones. There really wasn't much (if anything) like it at the time, so it got judged more as a Goldeneye or Turok game- not an entirely fair comparison.
 
That's not the game I want to write about, since I already did that on my N64 review project thing. I'm going to start this off with Gremlins 2 for the NES.

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Gremlins 2 is a Sunsoft classic, but I'm continuously surprised at how few people seem to have actually played it. Even within this community, where many of us are not exactly inexperienced when it comes to standout titles for systems that have been emulated for years. Is it because it's a licensed game? Is it because it initially appears pretty daunting in challenge? I honestly have no idea.
 
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So what makes it worth your time? Pretty much everything. The music is great, it looks fantastic, it plays fantastic, and even kind of follows the plot of the movie kind of well in the form of absolutely gorgeous cutscenes. It seems to be like Fester's Quest in that it appears to use the same base engine as Blaster Master- however, it's been greatly improved with the addition of jumping and 8-way movement. Not only does it allow the levels to be more complex, it also gives you a clutch way to avoid projectiles and enemies. Play this game, then play Fester's Quest, and you'll wish you had that jumping/diagonal movement pretty much instantly; especially in the sewer levels.
 
Oh, and the enemies don't respawn anymore either. That's a big one.
 
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The game admittedly starts a bit weird- why does it have you dodging giant tomatoes, while throwing tomatoes at them and bats? You'll also probably be taking a bit of damage as you get oriented to the 8-way directions and the way that the perspective affects your hitbox. It's definitely easy to find yourself in a Game Over loop before you even get your first weapon upgrade- the fire spewing match. It's a huge step up in terms of range and power from the tomatoes, and works pretty much like a beefier version of the guns in Blaster Master/Fester, with the tradeoff being that it's extremely slow by comparison.
 
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From here on out, you receive a new weapon after every boss. Each is a step up in usefulness from the one that came before it- even more so if you get the near-essential weapon powerup from Mr. Wing's shop. This powerup stays with you no matter what... until you lose all your lives- which, by default, you have 0 extra of. They can be bought through the shop, though, and give you an instant respawn with 3 full health bars. Using the shops effectively, and especially making sure that you never run out of lives completely, is a major key to success and limiting the difficulty level. This is made harder by the fact that you can only buy one item per shop visit, but there's one in every level. You just have to play conservatively enough to get to them.
 
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Since the enemies don't respawn and there's no time limit, conservative play is actually pretty doable- and can be another huge key to success. And even if you totally mess up, there's infinite continues to keep things from getting too infuriating  Once you've taken it slow through the game a time or two, you can definitely start to get the feel of how to start getting progressively more ballsy, like any good speedrunnable game. Like many good speedrunnable games, it's also very short, with a Game Over-free run taking about 20 minutes whenever I've done it.
 
In short, Gremlins 2 for the NES is great, and you should probably play it.

What? No Cheeserinoo birthday thread?

02 February 2013 - 02:58 PM

HAPPY BIRTHDAY 



it ain't easy bein' cheesy, so enjoy your birthday while it lasts!

also, happy birthday to that Roquero or Roquefort or whatever his name is guy.


Title Screens.

11 September 2012 - 06:53 PM

in attempting to review every N64 game released in America, i've been truly astounded by the number of truly mediocre title screens. especially in an era where there should be practically no limitations on presenting the face of your playable product, this seems utterly baffling to me.

a good title screen should give the player an idea of what to expect, excite prospective buyers, and generally create a splash with the player and those watching.

GOOD TITLE SCREENS:

Posted Image

fearful. scary. dramatic. crude in all the right places.



everything about this intro makes an impression. the music. the clip clop of the horse. even with the title logo obscuring the action, it's still obvious what's going on behind it. it creates a sense of wonder and mystery, as well as sets the player up for the exploration and adventure that's soon to come.


BAD TITLE SCREEN:

Posted Image

pretend that Blues Brothers 2000 was going to be put on display at a kiosk. what the heck does this even tell a potential player? that the game looks awful and takes place in nondescript locations? or rather, what would be a totally nondescript location, were it not for that ridiculous reference material in the background. who the hell would put a freeway sign like that in the middle of a park with a fountain? given, i've never been to Chicago, so perhaps this kind of thing is common and acceptable there. maybe people tend to wander into parks there and think that they've somehow accidentally ended up in Detroit or whatever. i'm guessing, however, that this is not the case.


what title/splash screens get you going, whether for all the right reasons or for all the wrong ones?

Which Tony Hawk game had the best OST?

10 July 2012 - 09:25 PM

Maybe I'm the only one, but if you asked me what my favorite game soundtracks were from the 32/64 bit era forward, I'd definitely have to cite the Tony Hawk series among it. While obviously none of the songs in the main line are original, the song selection has always been pretty much choice in the ones that I've played. Perhaps more importantly, all of them opened a young me up to a lot of awesome bands I would have otherwise missed until much later in life.

I've admittedly haven't touched the series in quite some time, but the HD rerelease has me pretty pumped for whenever I get my Xbox back.

The choice for me was pretty hard:
-The first one introduced me to Goldfinger, Dead Kennedys and Primus. Small amount of songs, but a great selection.
-The second introduced me to Public Enemy, sort of. Very few tracks really stand out to me, but there's no real bad tracks either except maybe Papa Roach's Blood Brother. Even "When Worlds Collide" is tolerable in this context.
-The third is just bonkers good, from Ace of Spades to RHCP's Fight Like a Brave to even Redman's Let's Get Dirty.
-Tony Hawk Underground 2 was the last one I bought, and I think I must have used custom soundtracks on it since I have the Xbox version. It was quite the novelty at the time, but looking at the track list... I think going custom was a big fucking mistake. Joy Division! Faith No More! Three Inches of Blood! Ween! Rock and Roll High School! It's seriously an amazing list:
Spoiler


In the end, I had to go with #3. It's the only game of the series where I distinctly remember where the tracks all just universally meshed so well with the levels. Doing 720's in an Airport while Del the Funkee Homosapien's If You Must's bass was blaring is forever etched into my memory; something I can't say as much with the other games... or about many games, period.


N64th Street: A Collector's Story

26 June 2012 - 08:59 PM

Hi guys.

So I've been toying with the idea of this for a few months now, but it's finally time for it to officially go live. I want to add another complete system library to the collective Shizzylvanian empire, much as Eric Dude did with all American SNES titles.

I had initially thought of collecting for a system that's slightly easier and more attainable- 3DO or Lynx, most likely. Or Game.com if I really wanted a cheap full set. But as much as I love my 3DO, and as much as I accept that I own a Lynx and a Game.com, it still felt too much like catching them all simply for the sake of catching them all. I did that with Pokémon Blue and Gold, and while it was somewhat satisfying to achieve, it isn't the kind of accomplishment that has much deeply resonant excitement. It's more a relief than anything- you're finally freaking done and you can finally do something else with your life.

The N64, for all its faults, I genuinely love. Truly, madly, deeply- even if its library is a savage garden of questionable platformers, poorly aged 3d experiments, and the Cruis'n series.

I've had mine since the Christmas of '96- in the months before its release, I bothered my parents with literally every article in Nintendo Power that could possibly psych them up even a pinch as much as I was psyched for it, and for once in my life it actually paid off. In the months that followed its release, my enthusiasm (like many) became a bit more bittersweet- very few releases overall, and what was being released I could often only rent. Well before the end of the N64's lifespan, I had mostly transitioned to the PSX- cheaper games combined with personal JRPG-mania was simply too enticing.

I still got Nintendo Power well into the Gamecube era, so the N64 never went totally neglected in my brain- but it never saw more than the VERY occasional rental after '98 or so. Conker's Bad Fur Day was the last new N64 game I bought, and even that was mostly because it was on massive clearance at an FYE. In 2003.

Over the last few years, as N64 game prices finally went into the dump, I would occasionally pick up a game or two that I'd rented once or twice like Blast Corps, Tetrisphere, or Beetle Adventure Racing. I never really bothered to pick up much that I wasn't already familiar with- or ones that Nintendo Power had hyped me for but I never played, like Hybrid Heaven. Especially as the system (like the PSX) has a pretty bad rep where it comes to having games that aged gracefully. Despite this, I more recently started getting a bit more willing to experiment- picking up games like Doom 64, Turok 2, Body Harvest, etc. The results have been... quite pleasing, actually. The aging hasn't been nearly as unkind as I had previously been led to believe.

So, I've decided that it's time to take it to the max- I want to collect every single American-released N64 title and review them all individually to set the record straight. Best case scenario, my slightly unrequited love for the N64 will finally be fully validated. It'll be like the girlfriend who you broke up with for someone prettier, cheaper, and more attractive; but then end up eventually going back to, marry, and then live genuinely happily ever after with. Worst case, it keeps the same reputation of being the girlfriend that has a few good points- but ultimately was pretty forgettable, and whom time has been excruciatingly unkind to.

I'm genuinely hoping for the best case.

My current list can be found at:


http://nintendoage.c...View&clId=47347

So, it's 73 down and 223 to go. I think that's pretty attainable, especially with the support of the Shizz to make it happen. Let's do this!

NOTE:
Spoiler