FINALLY got to play through MM10 the last couple of weekends! I'm sure I'm not going to be saying too much new, but here are my thoughts and experiences as a lifelong mega fan: First, friends and I plowed through it on easy mode, which was... really easy. We literally ran right through it in one sitting while getting wasted. First comments, after beating Wily (awesome Wily Castle exterior BTW), I thought I'd accidentally pushed a button and skipped most of the ending, or that you had to win on normal for the "real" ending, but subsequent playthroughs revealed that there just wasn't much to it. That was a disappointment after the obvious effort that went into MM9's ending and the credits sequence. On that note, like 9, the opening "plot" and all that was way overdone and had no rhythm or pacing to it like the old games. Just compare the plodding opening sequence of this one to, say, Mega Man 5's (unfortunately, it only matched 5's less impressive ending).
Enough of that though, down to important stuff, the gameplay. I love the unforgiving difficulty, it's just as I'd hoped, easy mode really just gave them the freedom to go balls to walls with normal difficulty (and hard, oh baby!). I'm not sure if it's really that much harder than 9, but my friends and I certainly enjoyed the challenge. The exceptions being that with the new power ups like the W tank, and particularly some energy tank locations in Wily's castle, it is possible to just grind your way through without really getting good or properly challenged. This was also somewhat true in 9, but to a lesser degree, it just seemed more balanced. Anyway, I enjoyed it, but I don't think it was nearly the polished effort that 9 was, from the robot masters, their power ups, to the bosses, the castle (except stage 1 with the robot master machines, very cool but under-utilized), music, and everything else, this felt more like Mega Man 4, 5 and 6 than uber-classics like 1, 2 or 3, and subsequently 9. I don't think it's just that 9 was the first of its kind as a retro-fitted Mega Man so it blew us away, they really pulled out all the stops to make everything feel perfect in that one, and here I felt like they just did another one with a few new twists, but overall quality wasn't consistent. Which, was another reason it reminds me more of some of the middling Mega Man games rather than the true classics. Even by that standard it was a bit disappointing because it didn't bring back some of the staples of the later games like two castles, or something truly innovative to the series, like 2 player co-op.
Anyway, it sounds like I'm just bagging on it, but I'm really just splitting hairs. I really did enjoy it, just not as much as 9, which was sort of an event which lived up to the hype. I've still got a lot of playing to do yet where perhaps I'll truly "discover" this one and change my mind, but so far my impression is it feels like, as I said, just another one; certainly not the worst Mega Man, but not going out of its way to be one of the best either.
- The Shizz
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TransINSANO
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In Topic: Mega Man Thread
12 April 2010 - 10:08 PM
In Topic: Mega Man Thread
19 January 2010 - 06:37 PM
FFFuuuuuuck does anybody else just LOVE Mega Man Legends? Like, would you guys jizz your pants like I would if there was a Mega Man Legends 3?
Jesus I want that.
Well, if it makes you feel better, so does longtime series producer and godfather of all things Mega Man, Keiji Inafune:
http://tgs.gamespot....stories;story;2
"I get asked by the overseas press and fans as to when Mega Man Legends 3 will get released," he mused. "I've been trying to create Mega Man Legends 3 for a long time now, but I haven't been able to make it a reality yet. I'm making it my dream to create Mega Man Legends 3 before either I die or leave my company."
He also called Legends his favorite Mega Man game, "like a clumsy son." How sweet.
Anyway, glad to see this thread revived with the news of the MM10 robot masters. Like others, I have mixed feelings about the new robot designs, I think the MM9 one's were a lot better and "classic," these seem more like the lamer arbitrary ones that were a staple of the latter titles, but even that has a certain charm for me (still love Sheep Man =). As for those that don't want more retro Mega Man games though, couldn't disagree more. I'm sure I've mentioned it before, but them doing these retro Mega Man titles is literally a dream come true for me. It's like a wrong that was actually righted despite all the usual conventional wisdom about progress, technology, and video games.
In Topic: Mega Man Thread
26 December 2009 - 07:04 PM
Been enjoying my Mega Man Game Boy games I gifted myself for Christmas:
Mega Man V: Awesome as I remembered, a totally complete and original Mega Man game for the game boy, even more polished than the later NES games. There's an original plot, new and unique robot masters (the Stardroids), and instead of the Mega Buster charge you have the Mega Arm (Buster doesn't hurt the Stardroids), which is something innovative without changing the classic Mega Man gameplay style. Also, there's lots of items to collect, get at the shop (like useful upgrades for the Mega Arm), and a new robot buddy to compliment Rush, Tango the Cat. You even fight all the original Gameboy bosses from the old GB games, so this is truly the ultimate Mega Man for gameboy, and one of the truly original and best Mega Man games on any platform.
Mega Man IV: If you want all the staples of classic Mega Man on game boy, this is it (it even has Beat!). Like V, it's also more polished than the NES releases, it has a nice Mega Buster, no charge loss, and it even has some kick to it, and when you slide you kick up dust (I don't even think Mega Man 9 had those touches with Proto Man). It's a good challenge too, like V the levels are long and multi-pathed and some are pretty tricky, particularly towards the end in the Wily stages. This is the first one to have the teleport rooms on gameboy. The only thing holding it back is that it's still borrowing robot masters from the NES games, this time from Mega Man 4 and 5, so it still feels a bit recycled despite the other innovations that set it apart from its NES counterparts.
Mega Man I: This one's a lot more bare bones compared to two I mentioned above, and a combination of the styles of Mega Man 1 & 2 (no charge, no slide, health and weapon energy are like in MM2). You go through four levels and fight four Robot Masters from Mega Man 1, at the end of a Wily stage you fight four robot masters from MM2 via the teleport room, and then an original boss, Enker. Then you do another Wily stage (the space station, for some reason on Game Boy Wily always has a space station) and fight the Doc. So, only six levels, but they're a decent length, and the difficulty is absolutely indecent. This one is a real good challenge to master, some parts are worse than Mega Man 1 on NES! At least there are passwords (even they only take you so far though, and if you don't know exactly what you're doing, the Wily fortress and space station are murder). Surprisingly good for being the first on Game Boy, and the best value, you can get this one for cheaper than it costs to ship it. Next, on the other hand...
Mega Man II: Not to be confused with Mega Man 2 on NES, because while that is the all-time classic, this one is maybe the worst, it certainly hasn't held up over time. The music and sound somehow take a step back from the first game (which was fine), now it's high pitched and tinny. It doesn't even use the classic Mega Man 2 stage music, which would have at least given it some nostalgic value, because what it replaces it with isn't worth the effort at being original, and in some cases seem like cheap imitations anyway. You fight enemies and robot masters from MM2 and 3, and it has MM3 style gameplay with the slide only. Who would have thought combining elements from two of the best games in the series would equal maybe the worst? It's weak on difficulty too, more levels, but they're short and easy, with many screens recycled from their NES counterparts, and you can basically blow right through it after playing the first GB game (I did). The new boss, Quint, is lame, and even Wily sucks in this game (it doesn't even use his proper sprites when you fight him, but some miniaturized version). Half the time I forgot that I was loaded with Energy Tanks, the need for them just didn't arise. It's not a bad game by any means, it's just the weakest of the classic Mega Man games, but if you just want some Mega Man action on the go, this'll do. I'd still take it over MM7 or 8. =)
Mega Man III: I haven't replayed this one yet, but messed with it just to make sure the cart works. Like the other GB games before V, it combines elements from two NES games, this time MM3 and 4, with four robot masters from each, it has more detailed graphics than the first two and the sound issues of II have thankfully been resolved, because from what I heard, it has some nice faithful mixes of the NES music, including the classic Mega Man 2 level start music where the level's robot master poses and they're name is given (only GB game with that track). That's all I can say about this one so far, other than I remember liking it.

Aww yeeeah!
Mega Man V: Awesome as I remembered, a totally complete and original Mega Man game for the game boy, even more polished than the later NES games. There's an original plot, new and unique robot masters (the Stardroids), and instead of the Mega Buster charge you have the Mega Arm (Buster doesn't hurt the Stardroids), which is something innovative without changing the classic Mega Man gameplay style. Also, there's lots of items to collect, get at the shop (like useful upgrades for the Mega Arm), and a new robot buddy to compliment Rush, Tango the Cat. You even fight all the original Gameboy bosses from the old GB games, so this is truly the ultimate Mega Man for gameboy, and one of the truly original and best Mega Man games on any platform.
Mega Man IV: If you want all the staples of classic Mega Man on game boy, this is it (it even has Beat!). Like V, it's also more polished than the NES releases, it has a nice Mega Buster, no charge loss, and it even has some kick to it, and when you slide you kick up dust (I don't even think Mega Man 9 had those touches with Proto Man). It's a good challenge too, like V the levels are long and multi-pathed and some are pretty tricky, particularly towards the end in the Wily stages. This is the first one to have the teleport rooms on gameboy. The only thing holding it back is that it's still borrowing robot masters from the NES games, this time from Mega Man 4 and 5, so it still feels a bit recycled despite the other innovations that set it apart from its NES counterparts.
Mega Man I: This one's a lot more bare bones compared to two I mentioned above, and a combination of the styles of Mega Man 1 & 2 (no charge, no slide, health and weapon energy are like in MM2). You go through four levels and fight four Robot Masters from Mega Man 1, at the end of a Wily stage you fight four robot masters from MM2 via the teleport room, and then an original boss, Enker. Then you do another Wily stage (the space station, for some reason on Game Boy Wily always has a space station) and fight the Doc. So, only six levels, but they're a decent length, and the difficulty is absolutely indecent. This one is a real good challenge to master, some parts are worse than Mega Man 1 on NES! At least there are passwords (even they only take you so far though, and if you don't know exactly what you're doing, the Wily fortress and space station are murder). Surprisingly good for being the first on Game Boy, and the best value, you can get this one for cheaper than it costs to ship it. Next, on the other hand...
Mega Man II: Not to be confused with Mega Man 2 on NES, because while that is the all-time classic, this one is maybe the worst, it certainly hasn't held up over time. The music and sound somehow take a step back from the first game (which was fine), now it's high pitched and tinny. It doesn't even use the classic Mega Man 2 stage music, which would have at least given it some nostalgic value, because what it replaces it with isn't worth the effort at being original, and in some cases seem like cheap imitations anyway. You fight enemies and robot masters from MM2 and 3, and it has MM3 style gameplay with the slide only. Who would have thought combining elements from two of the best games in the series would equal maybe the worst? It's weak on difficulty too, more levels, but they're short and easy, with many screens recycled from their NES counterparts, and you can basically blow right through it after playing the first GB game (I did). The new boss, Quint, is lame, and even Wily sucks in this game (it doesn't even use his proper sprites when you fight him, but some miniaturized version). Half the time I forgot that I was loaded with Energy Tanks, the need for them just didn't arise. It's not a bad game by any means, it's just the weakest of the classic Mega Man games, but if you just want some Mega Man action on the go, this'll do. I'd still take it over MM7 or 8. =)
Mega Man III: I haven't replayed this one yet, but messed with it just to make sure the cart works. Like the other GB games before V, it combines elements from two NES games, this time MM3 and 4, with four robot masters from each, it has more detailed graphics than the first two and the sound issues of II have thankfully been resolved, because from what I heard, it has some nice faithful mixes of the NES music, including the classic Mega Man 2 level start music where the level's robot master poses and they're name is given (only GB game with that track). That's all I can say about this one so far, other than I remember liking it.
In Topic: Mega Man Thread
22 December 2009 - 05:11 PM
Sadly I can't replay Mega Man 9 over the holidays, but I have started my Mega Man gameboy run with V, and it's as good as I remembered.
Anyway, here's the cover image for Mega Man 10 including logo (love the MM2 style font):
Also, this comment from the artist: "Hopefully I can put the rest of the cover up sometime next year when the game is released! This is actually the center portion of one HUUUUGE cover, but the rest of the cover has spoiler material such as bosses."
Can't wait to see that! And, of course, the dual fx twin engines and parallel hyper-bit interface.
Anyway, here's the cover image for Mega Man 10 including logo (love the MM2 style font):

Also, this comment from the artist: "Hopefully I can put the rest of the cover up sometime next year when the game is released! This is actually the center portion of one HUUUUGE cover, but the rest of the cover has spoiler material such as bosses."
Can't wait to see that! And, of course, the dual fx twin engines and parallel hyper-bit interface.
In Topic: Mega Man Thread
20 December 2009 - 11:01 PM
Doc Bots were awesome, I loved that the Mega Man 2 Robot Masters literally came back to haunt you, a very cool and unique feature of MM3. As for difficulty, it should be noted that MM4-6 all have two Castles each, and you can only password back to the first one. In that regard, even MM9 gave you a break. Speaking of which, all this reminds me that when MM9 first came out, because the Robot Masters that went bad were Dr. Light's and Wily asked for donations to build his own robots to stop them, I was hoping that after you beat the first 8 Dr. Light Robot Masters, you'd have to fight 8 more secret one's built by Wily in the meantime! That would have been the greatest Mega Man twist ever.
Anyway, the official US site is up and contains 3 new songs:
http://megaman.capcom.com/10/
Also, for some reason numerous graphics by MegaPhilX, the guy who was working on the unfortunately titled "Mega Man 10" fan game, are used on the site. At first I was dubious of his claims, as detailed on his site, but when you check the comparisons, it's pretty undeniable, and apparently Capcom-Unity is in contact with him now. So, either he's just acting surprised to generate interest, or they indeed "borrowed" those graphics for the US site without asking but are now playing nice with him. Weird.
Anyway, the official US site is up and contains 3 new songs:
http://megaman.capcom.com/10/
Also, for some reason numerous graphics by MegaPhilX, the guy who was working on the unfortunately titled "Mega Man 10" fan game, are used on the site. At first I was dubious of his claims, as detailed on his site, but when you check the comparisons, it's pretty undeniable, and apparently Capcom-Unity is in contact with him now. So, either he's just acting surprised to generate interest, or they indeed "borrowed" those graphics for the US site without asking but are now playing nice with him. Weird.
- The Shizz
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