Sorry to hear that dude. I can't imagine how hard that was to deal with
- The Shizz
- → raubhimself's Content
There have been 275 items by raubhimself (Search limited from 25-March 18)
Man, I want to understand how y'all can deal with the voice acting/afterthought-story in Octopath. Even with the audio set to Japanese, I just couldn't handle that biz.
The number of games that I think have an actual good story I can probably count on one hand, so it's basically a non-factor in most games for me. But I'd much rather have extremely basic story like in Octopath (<villain> did bad thing, I must find <villain>) than more "classic" JRPG nonsense with life streams, time travel, pseudo-religious/science babble, etc.
Have you unlocked any of the class shrines yet? Not sure how far along you are but sounds like you are far enough. I'm on the chapter 3 of each character I think, so not super far, but not at the beginning either.
For bosses I have found:
- Everyone has to be able to hit a boss weakness. If someone can't, they are probably useless.
- Run down the boss shield as fast as possible, the time when they are stunned is more defensive than offensive. Use that time to heal, buff, debuff, etc.
- However, try to be strategic about when you break the boss. I usually try to have one person be the nuke, usually either Tressa with Scholar (she can cast for half MP!) or Cyrus for doing max BP spells, but any thief HP steal / SP steal or apothecary Amputate can work well in a pinch. Be aware of turn order and try to buff your nuke character(s) before you break the boss, and debuff the boss as well. A scholar is a good nuke because they can get away with two attacks on shields without using BP, and thus can save up for the big nuke attack. Thieves can get away with this too if the boss is weak to daggers, and SP thief is often self-sustaining meaning you get more SP than you spend to use it but you get two attacks on a shield.
- Tressa's hired help skill should not be underestimated. The cheapest one gives you a nice defense buff for 1-2 turns that can help from having to heal so often.
As much as I loved DQ11, I just don't have the time or energy to sink another 100+ hours into the game. I really wish they'd announce these 'definitive' additions ahead of time so I'd know to just wait on it. Guess I'll just be watching the new stories on youtube...
Yeah, I was originally going to wait for the Switch version but everything I could find basically said the Switch version will perform slightly worse and come out long after the PS4 version. Had I known it would have all this extra stuff, maybe I would have waited.
It's crazy to me to remember how old I thought NES and SNES stuff was in the early days of Nesticle, ZSNES, Snes9x, etc. Like, I think I was 13 or 14 in 1998 the first time I saw Nesticle, and I was like WOW I can play all these OLD AS DIRT games! But like the NES was my only system just 3 or so years prior.
I can't fathom today that a game from three years ago could be considered ancient history to me.
Dusk is really fun. I've only played the first episode but it's SO fast. There were definitely a few secrets I couldn't figure out right away, maybe I'll go back to someday, probably not. I do like how relatively short it is.
I only played it on my original GBA before I got one of those battery-draining worm light things that really just puts a glare on the screen more than helps light up the game. Someday I may play it on an emulator or something.
watched "hunt for the wilderpeople" and i loved it. probably because i also love me some taika waititi but also because quirky odd couple comedy full of not dark laughs about normally dark subjects
Yeah! That movie is great.
Nebs 'n Debs cart showed up today, just a few hours ahead of the Seattle snowpocalypse. Perfect timing.
I got mine and my NES Maker back to back days. But my AVS is busted and I've been meaning to send it back for over a year.
I walked outside last night and was surprised to find a package hiding on my porch!
The Nintento Comics System looks heavily inspired by the cartoons. It's real thick and I think it's a collection from the individual series' that Valiant was putting out at the time, although the Captain N stuff must have been a preview based on the ads for it inside. There's even a Punch Out comic in there. The Game Boy one looks really interesting because from leafing through it it seems like it's mostly about a girl talking to an older man about her Game Boy, and they may or may not go to space. It kind of reminds me of some RadioShack Tandy Computer comics I had when I was a kid.