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The Shizz 500 Games of Time

lists games games of time video game we can do this wow x-1

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#346 nEwT

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Posted 25 June 2019 - 06:05 PM

Nintendo 64 controller!


Get out.



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Spoiler

Kain, only you can mention your mother's death and your new awesome MMX NES rom hack in one post... so condolences :( and high five :o


There's a big difference between a show being good and a shoe being enjoyable.


#347 the Wozz

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Posted 26 June 2019 - 02:03 PM

I don't have anything else to contribute right now, but I really really love this thread. I love rereading all your stories.


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toopunk2lose.png


#348 raubhimself

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Posted 16 December 2019 - 09:56 AM

374. Super Mario Bros.
(1985, NES)

It's hard to have a list like this without including the first video game, Super Mario Bros. In the early 80s, Nintendo was a struggling novelty toilet paper company on the verge of shutting down. That is, until one night while burning the midnight oil testing a new concept, Shigeru Miyamoto clogged his office toilet and in a state of panic slipped and hit his head. He was awoken by the office custodian, a mustachioed man in overalls. And so the character of Mario was born. With newfound inspiration, Miyamoto rushed back to his office and drafted a detailed game concept of a heroic plumber rescuing a damsel in distress (who not many people realize represented Miyamoto himself). So impressed was Nintendo president Yamauchi that the very next day he announced that Nintendo would be giving up the novelty toilet paper business and pivoting to the consumer electronics business. The rest, as they say, is history.

 


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sanitize.deodorize.pulverize
MINIBOSSIES NEVAR SAY DIE!
Good-Evil.net
 

'the smuggest amongst us will always be the quickest to point out the most minor transgressions of others around them'- a quote i just made up and put quotes around to make it seem slightly fancier


#349 Guy In Rubber Suit

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Posted 16 December 2019 - 01:06 PM

I like the made up origin story (who said it was made up!?) but I find the real reason for Mario's design to be fascinating since it was predicated on technical limitations. If Miyamoto wasn't restrained by technical requirements how different would Mario be? Would he be as iconic as he is today?


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#350 nEwT

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Posted 16 December 2019 - 01:20 PM

I thought the first videogame was PacMan?
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Spoiler

Kain, only you can mention your mother's death and your new awesome MMX NES rom hack in one post... so condolences :( and high five :o


There's a big difference between a show being good and a shoe being enjoyable.


#351 joe.distort

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Posted 16 December 2019 - 01:48 PM

I thought the first videogame was PacMan?

nope, it was Super Mario Bros 1, which is why all cartridges have the number 1 as part of the official title


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(it involves satan disguising himself as a bird who unlocks police cars!)

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#352 Guy In Rubber Suit

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Posted 16 December 2019 - 01:49 PM

The first video game is actually the Cheetahmen.


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#353 Tina

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Posted 16 December 2019 - 02:12 PM

Listen, we all know Sherlock Holmes for Turbo CD is the first video game, no matter what those Feka goons claim.


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#354 C.C. Z28

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Posted 16 December 2019 - 04:41 PM

JohnnyTurbo.jpg


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You will control a battletoad


#355 mooniniteG

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Posted 16 December 2019 - 04:45 PM

Is he threatening to shoot us with that gun if we don’t accept his alternative facts?
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DNa7A7D.jpg

#356 C.C. Z28

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Posted 16 December 2019 - 04:47 PM

The gun fires a ray that frees people's brains from Feka's mind control


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You will control a battletoad


#357 nEwT

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Posted 16 December 2019 - 04:51 PM

I think that's a barcode scanner and he's a Walmart employee
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Spoiler

Kain, only you can mention your mother's death and your new awesome MMX NES rom hack in one post... so condolences :( and high five :o


There's a big difference between a show being good and a shoe being enjoyable.


#358 minorfffanatic1

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Posted 16 December 2019 - 04:59 PM

You all missed the "T" surrounded by electron implying lines on his belt buckle.  Clearly he works for T-Square.


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Stupid public computers...

#359 Mr. Quiet

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Posted 17 December 2019 - 03:54 AM

373 - LISA: The Painful
(Dec 15 2014, Steam/PC, MacOS, Linux)

Tags: Dark Humor, RPG, Story Rich, Post-apocalyptic, Wrestling movesets, Great Soundtrack, Indie, Choices Matter, Psychological Horror, Pixel Graphics, Dark Adventure, RPGMaker, Funny, Singleplayer, 2D, Atmospheric, Comedy, Side Scroller, Horror, Platformer.

 

The miserable journey of a broken man...

-Store Page Description

 

LISA: The Painful RPG (LISA: Hell-hole RPG) is the most uncomfortable Mother 2/Earthbound fan tribute I've ever played. Mother 2 had some controversial subject matters, but LISA takes it to a whole 'nother level, leaving me speechless, one encounter after the other. The world of Olathe is like "Children of Men" but with all the women and children completely extinct. So only men. Depressed, drug obsessed, sexually deprived men trying to hold on to the last bit of humanity in them. There's also sex. And lots of it! Mother 2 had innuendos, but LISA is upfront with sexual imagery, so get ready for that. Pedo and rape themes too. As you explore the world of LISA, you'll also explore the mind of Brad Armstrong, the guy you play as. Both equally cringy and creepy. Drugs play a part in the difficulty of the game. You're introduced to the drug that destroyed the world. Joy. Brad is hooked on it. If you decide to go on a "Joyless" run, Brad will go through occasional withdrawals, making him useless in battles. It's a lot of fun... Companions become extremely useful when Brad's withdrawing. Because there's so many, I enjoyed swapping companions to find good synergy between them. Before hitting the negatives of the game I gotta talk about the music. The music is horrible, definitely awful, don't bother. Since the game became a part of my being, I had to buy a copy of that shit on Bandcamp and play it often. Seriously the music is amazing and it's hard to believe the game creator made the music using mostly samples from the free version of FL Studio.. Downsides: There's a decent amount of backtracking and early-game grinding. Trust me it's worth it. LISA is a reminder that adults can still experience intense emotions from really messed up, creepy, and thought provoking games in 2D form. truly, this is 2D art.

 

Songs from the game. OST is gold.

Spoiler

 

 


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Welcome, my son. Welcome to the simulation.


#360 mooniniteG

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Posted 30 December 2019 - 11:21 PM

372. Pac-Land
(1984, Arcade, Famicom, Atari Lynx, PC Engine and a billion others)


(video is from the arcade version, I played the PC Engine port which is missing some of the effects and extra layers of scrolling)

Back when I got my PlayStation modded, my friends and I would rent games from the local Hollywood video just so we could rip them. Sidebar: I'm still mad that Legend of Dragoon and Strider 2 had copy protection. One of the games I burned was Pac-Man World, a 3D platformer starring you guessed it, Steve Buscemi Pac-Man. I always thought it was weird that Pac-Man was in a platformer. Little did I know at the time that he had his own horizontally scrolling platformer pre-Super Mario Bros based on an American Pac-Man cartoon I don't think I've ever seen in my life. This game even supposedly influenced Shigeru Miyamoto when making SMB. Fitting that I make this post just after Raub did SMB with #374.

 

The gist of the game is you wear a red mage hat (or maybe ranger or maybe Pac-Man is a multiclass red mage/ranger). Under your hat you keep a fairy. You're trying to take it from your house on the left past cities, forests, lakes, haunted castles, aqueducts, and strangely a very suburbs number of seemingly Christian churches of unknown denomination. On your way, you will have to dodge fire hydrants, and more dangerously, ghosts in all manner of vehicles including cars, double-decker busses, pogo sticks, airplanes, and UFOs. In flagrant disregard for the sanctity of life and a hex upon the many local Christians, the ghosts throw their young babies at you. Usually they miss and the babies are clearly depicted as dying on impact. Even worse, Pac-Man can consume the the flesh of the babies if he's high on a power pellet. Truly the stuff of nightmares. Once you return the fairy to its dimension, Pac-Man is promptly gifted a pair of magical Air Jordans that give him infinite jumps and probably a can of Red Bull for invisible wings to scroll left with all the way back to his home.

 

This process happens a few times until presumably Pac-Man runs out of fairies to smuggle. The game is 32 rounds with the challenge only being noticeable once you're already two-thirds of the way through. The last 2 levels were a struggle in my 1-hour playtime. The last level is the only one to not have checkpoints, but was manageable once I slowed myself down. The penultimate level was rough and I basically had to pray for the game to give me reasonable enemy patterns. While it sounds repetitive, but the game continues to throw in new elements all the way to the end. You can safely jump on top of enemies, and there's even a section where you have to ride on an enemy plane to cross a lake that reminds me of Birdo's eggs in SMB2.

 

Overall, I enjoyed my time with Pac-Land.


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