I've been having a tough time adjusting to the learning curve. I enjoy the hell out of the game when I'm playing it until I get to a miniboss. so far the bosses I've gotten to haven't been that difficult and I've taken them down relatively easily. but some of the minibosses are just so frustrating. I know it's not great to compare it to a Soulsborne game but there was always a sense of accomplishment I'd get when playing those. If I hit a wall, I could farm up some shit and go in better equipped...a lot of the fights I've been having trouble with don't even really leave me with the sense of accomplishment after I beat them. I just beat them and think "god fucking dammit, it's about time."
I feel like From Software is moving away from what I really liked about their games and moving more towards what the discourse around their games is. In other words, I loved From games for the sense of exploration, which Sekiro has and some of my favorite parts have been seeing something, taking a leap of faith, making it to a hard to reach area and seeing some really weird and cool shit. I loved their games for big changes in area, which so far I haven't found too much of. I loved them for their wide variety of enemies, which so far several areas in, I haven't seen a good ratio of. From what I've heard in a podcast I listen to without getting too spoilery, it seems like Sekiro is just a technical execution heavy game that comes close to being a rhythm/fighting game with some From DNA in it rather than a new spin on the things that I liked most about From Software games. It feels like if Bloodborne just stayed a werewolf game throughout with spices of weirder enemies strewn about rather than having a moment of "oh fuck this is totally different than what I thought it was going into it." And I feel like the thing that's driving me through the game might not end up landing in as satisfying of a way that makes the huge learning curve worth it. Like I can stand around and grind a miniboss or boss for hours and learn their moves and get flawless with them....but at the end of that it would just feel like the end of a long study session in a textbook and not like I actually accomplished anything other than learning the answers through memorization. My favorite parts of older From games were thinking of new angles to take on a given situation...Sekiro seems very much like "run up to a wall...hit the wall for several hours. finally beat it, back to more of the good stuff until you hit the next wall." To me, every difficult fight I've had hasn't given me the sense of "fuck yeah!!" that previous games have and it's kind of a bummer. This pretty much sums up my entire experience so far with it. I really want to love it the way I loved previous From Software games. But it just feels like they've moved towards the things I liked less about their old games and moved further away from the things I thought made those games the best in the first place.
Basically, Sekiro's upgrade system feels to me like a mandatory Soul Level 1 run in Dark Souls. My first run through of Dark Souls, I didn't necessarily learn every single move each boss had and I didn't achieve mastery over the fights by constantly fighting them. I kept going at them in different ways or leveling up weapons or stats until I beat them. In Sekiro it feels like you'll run up to a wall in every area available to you and just have to "get good" to get back to the parts of the game I enjoy the most. The more I play, the less I feel like beating it will change my opinion.