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KarlGerm

Member Since 29 Apr 2016
Offline Last Active Apr 08 2019 12:43 PM

Posts I've Made

In Topic: Sekiro: Shadows Die Constantly

08 April 2019 - 12:43 PM

I've been having a tough time adjusting to the learning curve. I enjoy the hell out of the game when I'm playing it until I get to a miniboss. so far the bosses I've gotten to haven't been that difficult and I've taken them down relatively easily. but some of the minibosses are just so frustrating. I know it's not great to compare it to a Soulsborne game but there was always a sense of accomplishment I'd get when playing those. If I hit a wall, I could farm up some shit and go in better equipped...a lot of the fights I've been having trouble with don't even really leave me with the sense of accomplishment after I beat them. I just beat them and think "god fucking dammit, it's about time." 

 

I feel like From Software is moving away from what I really liked about their games and moving more towards what the discourse around their games is. In other words, I loved From games for the sense of exploration, which Sekiro has and some of my favorite parts have been seeing something, taking a leap of faith, making it to a hard to reach area and seeing some really weird and cool shit. I loved their games for big changes in area, which so far I haven't found too much of. I loved them for their wide variety of enemies, which so far several areas in, I haven't seen a good ratio of. From what I've heard in a podcast I listen to without getting too spoilery, it seems like Sekiro is just a technical execution heavy game that comes close to being a rhythm/fighting game with some From DNA in it rather than a new spin on the things that I liked most about From Software games. It feels like if Bloodborne just stayed a werewolf game throughout with spices of weirder enemies strewn about rather than having a moment of "oh fuck this is totally different than what I thought it was going into it." And I feel like the thing that's driving me through the game might not end up landing in as satisfying of a way that makes the huge learning curve worth it. Like I can stand around and grind a miniboss or boss for hours and learn their moves and get flawless with them....but at the end of that it would just feel like the end of a long study session in a textbook and not like I actually accomplished anything other than learning the answers through memorization. My favorite parts of older From games were thinking of new angles to take on a given situation...Sekiro seems very much like "run up to a wall...hit the wall for several hours. finally beat it, back to more of the good stuff until you hit the next wall." To me, every difficult fight I've had hasn't given me the sense of "fuck yeah!!" that previous games have and it's kind of a bummer. This pretty much sums up my entire experience so far with it. I really want to love it the way I loved previous From Software games. But it just feels like they've moved towards the things I liked less about their old games and moved further away from the things I thought made those games the best in the first place.

 

Basically, Sekiro's upgrade system feels to me like a mandatory Soul Level 1 run in Dark Souls. My first run through of Dark Souls, I didn't necessarily learn every single move each boss had and I didn't achieve mastery over the fights by constantly fighting them. I kept going at them in different ways or leveling up weapons or stats until I beat them. In Sekiro it feels like you'll run up to a wall in every area available to you and just have to "get good" to get back to the parts of the game I enjoy the most. The more I play, the less I feel like beating it will change my opinion.


In Topic: songs that sound like video game songs

08 April 2019 - 12:26 PM

the breakdown in Rydeen in this live version sounds like the intro of Hard Man from MM3 o_o

 

https://www.youtube....h?v=kdalyjjfVxY

 

around the 3 minute mark

 

https://www.youtube....h?v=JzzJwrIN6Mc


In Topic: Dark Tower Thread

21 March 2019 - 02:03 PM

I wasn't aware there was a new adaptation of it coming?? and I have no fucking clue who this dude is they cast as Roland...

https://deadline.com...pKDJNXBSkh0q_jM


In Topic: Harden The Fuck Up February

12 March 2019 - 12:39 PM

So after skipping the gym for almost a month and not deloading my squats, I had a fun 3 days worth of sore, old man walking legs. they were sore on Sunday when I went to the gym again and I did the same weight for the squats. Weirdly, I haven't been sore since but I'll take it. Time to start building back up the weight tonight. Also, I scheduled my first intro to Muay Thai class for next week!! getting pretty chuffed.

 

I'm also going to see about investing in a good weight lifting belt sometime next month. the one company I've had my eye on (pioneer fit) does custom ones, so I might get a black one with the Dark Souls bonfire on the front of it and YOU DIED on the inside. So when I put it on, it's like being at the bonfire and leveling up Str. And after heavy lifts, when I take off the belt, I'll see the YOU DIED we all know and love.

 

Feeling good again with all these goals and plans. Ready to March the fuck on bay bee 


In Topic: Depression And Other Social Issues

12 March 2019 - 08:15 AM

oh my god, I'm so sorry to hear that. that is so heart breaking. I agree that letting the family know what their relationship has meant to you is a good idea. My Dad lived a life of thinking everyone in the world outside of our family hated him. his funeral was packed and ran all night. we had so many people who we hadn't even met from his days as a postman who came up to us to tell us how much he meant to them and how great of a person he was. that gave us a lot of comfort and I think letting people know how their life has been influenced by someone else, even after their gone, can do a lot of good and bring some much needed positivity in the darkest times imaginable.

 

I'm so sorry to hear about your loss. I wish there was something I could do or say beyond that, but there are no words for this sort of thing.