Posted by Eric Dude
on 24 September 2019 - 07:42 PM
Did mrtame get an answer about Tal Tal Heights? It's relevant to my interests.
I confirmed this in an earlier post, the jam is alive and well.
Thanks. Sorry; got distracted by all of Matsu's FWP whining. ;-)
OK, I gotta stick up for matsu here. I noticed the frame drop right away, and I was in disbelief,because how can a major Nintendo release in 2019 have something that almost amounts to a glitch? I got used to it, but I'm with him; it's somewhat inexcusable in a full retail release that costs $60.
Posted by Eric Dude
on 21 September 2019 - 04:46 PM
it also looks like it should be $10.
I don't comprehend this sentiment at all.
I can kinda understand it, because if you've beaten it 3-4 times already, it feels weird paying full price. But you gotta understand this is a full remake on a current console, and that pretty much qualifies it as an AAA title. And people new to the game will snatch it up at full price.
I am enjoying it so far. It is not blowing me away, but I didn't expect that it would. Once I discover the custom dungeon elements, then I might be really excited.
You know what's NOT exciting? Getting no emails about the SNES controller going on sale, and then finding out that preorders sold out in like a day. Blah, thanks Nintendo. Maybe I should just get one of those 8bitdo controllers.
Posted by Eric Dude
on 11 September 2019 - 10:32 PM
I also dig the hell out of this thread!
On the one hand, the CD era music is stuff I genuinely enjoy. The SingleTrac catalog gets a little repetitive after you listen to an entire soundtrack of it, but it is still well produced rock.
On the other hand, I definitely would use "butt rock" as pejorative when it comes to 16-bit era music. There are soooooo many great arrangements on the SNES and Genesis that are just executed so poorly with awful samples. SNES is a bigger culprit here, as stuff like Maximum Carnage, Mega Man X2, and the like is borderline unlistenable outside of the context of the game. I've actually been wanting to make a thread about that for a while.
I don't think we're any closer to defining what butt rock is, but consider this: perhaps it could be described as rock music that is trying too hard?
edit: Actually, I should lump N64 in with the "bad" butt rock. Somehow they managed to have worse samples than the Super Nintendo. My god!!!!!
Update on the ear situation: not ear wax, and also no hearing damage. What I may have is Eustachian Tube dysfunction, which can happen with sinus problems/allergies. It may just go away on it's own, but I am now taking Flonaze. Just knowing that my ears aren't damaged is a relief, but a bit annoying that the ENT can't quite figure this out yet. Ah well. I've got all my limbs, I don't have cancer, I'm SUPERB.
Question for everyone who still has a copy of Contra 4... is it just me or does the d-pad suck for this game on every DS/3DS system except the original phat DS? You can't aim diagonally without using excessive pressure which makes twitch aiming basically impossible. The game is nearly unplayable on anything but a DS phat.
This gave me a good excuse to revisit what was one of my favorite games released on the DS. I played it first on the 3DS, and it was just fine. I was able to make it to the end of the first stage, and all of my deaths were from being unaware of bullets from faraway enemies. I wasn't fighting the controls. Are you using the R-button to fix your position when aiming? I do find it unplayable if you don't use that approach.
On my DS lite, it was more difficult, because the buttons are more cramped, but I certainly don't find it unplayable. I have beaten the game on the DS Lite, so... I dunno. Maybe you're just old and Contra 4 is hard (I only got as far as halfway through Stage 2, don't feel bad son).
I gotta say, Contra 4 is one of the most brilliant modernizations of a classic game. The new developers totally nailed what the first 3 Contra games were about.