Elder Scrolls game have no soul or direction, are boring unbalanced RPGs, non-existent predictable storylines and awful character designs And you have to mod them to make them even remotely palatable or to fix bugs (Seriously it's fucking amazing how Skyrim on 360 got the reviews it did with all of the bugs and issues it had at launch)The music is probably the only good thing about those games.
For all the hate FFXIII gets, it does one thing very similarly and well to FFVI, switching focus/gears to different characters to tell background story and different points of view.
Which is something I absolutely adore.
People complained about the linearity of FFXIII , but are totally fine with the same kind of linearity existing in games like FFX,Grandia II,Max Payne 3,Ninja Gaiden (new series),Shadows of The Empire,Half Life or Bioshock Infinite many other games are extremely linear as well but people don't even realize it.
Valve Sucks at storytelling but contrasts with how wonderful and well the characters they develop are.
Also got Quake 4 for $5 at a yard sale, might be interesting.
it isn't :/
Don't shit in my sandwich.
Quake 4 is a great game. /Whatevs
We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications.
Right now we already took out quite a lot of screen space reflections from the game and are working on asset management the best we can given consoles have that great unified memory. Naturally we will also be using online servers and have to produce a synchronization that higher graphics add to the latency so it had to be turned down. To me it still looks good, but not as good as the original reveal. I am sure as we get closer to launch and the actual console versions of the game featuring SD (Snowdrop) that it will start to seem all too obvious to people especially those on PCs. I just wanted to write and let you know that it definitely is not just stability but marketing politics plays into this a lot as well.
UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do.
Also to answer your 3rd question, no…they will never fully disclose what was removed from what build as no laws ask them to do so in terms of consumer rights. If we as developers published that information in very real terms for the consumer such as “Replaced particle fog simulation with 2d layer simulation in 3d space, removed particles from all explosions, lowered explosion volume multiplier by 20x, removed X # of trees and civilians, etc.” we would be out of a lot of sales and probably it would actually require too much time to deliver on the current hype that a lot of downgraded games see which look incredible with a vertical slice. I do share this in the hope’s that my colleagues and publishers and a lot of people who make false promises and do demonstrations which wrongfully create too much hype that they cannot deliver on ultimately stop doing such things. I want to see the industry actually move forward and not be so full of itself by promising too much and delivering too little. Regards
^Exactly. I don't want a story adapted from the hit-and-miss novels, I want a new story. EU shouldn't be canonical. Heh.
Hit and miss?
Surely now days there is a dud or two. And in the 90s they re-used a lot of dumb shit. Sorry if they didn't make the EU to your exact liking. It's impossible to please everyone and it's just as likely the new movies will garner as much hate as love.
But aside from that it's mostly awesome.
I'd rather have something amazing like the Legacy of The Force made into a series of the movies than some generic crap that just frankensteins ideas and characters and plot devices from the EU and tries too hard to pander to the OT by reusing locations, plot devices and other junk.
If it was made for a game. Then it's game music, regardless of style or instrumentation or whether it's ambient, orchestral, or melodic, or classical, or riff based.
If it's licensed music that already existed before hand. Say like a band song for example. Then it's not. If it's a song performed/written by a band specifically for a game first. Then I would consider that Game music personally.
VGM as a whole encompasses the entire musical spectrum. Anything can be game music.
That's what makes VGM amazing for me personally and one of the reasons I love it.
Adding new games to Hoot can be really frustrating depending on the format. And you have to edit the XML audit files for each publisher to add new games that don't already exist within them. Which is another headache entirely.
I'm surprised he was still working there. Wonder what he was actually doing. They probably treated'em like dirt.
From what I heard, they basically gave him a desk job and used him for promotions on the odd occasion. So what's worse - being regulated to the background but still collecting a paycheck, or breaking away to go back to doing what you love while taking the risk of doing it without a big-name publisher's support? I didn't agree with every move Igarashi made (Judgment, too much reliance on rehashing, picking and choosing what games his timeline wanted to acknowledge. etc.) but he was the head of an entire generation of CV games. He kept mainstays like Michiru Yamane in the franchise for a decade and kept the wheels turning. Give credit where credit is due.
What's interesting is that now it seems the only block left in the Jenga tower that is Konami in terms of any notable faces attached to big games is Kojima. If he were ever to break away or flat-out leave, the whole thing might very well come crashing down.
I agree with this.
And Konami Still has Beatmania/DDR (In aracades in Asia only )
I'm currently just on the 3rd Novel of the original MSG Trilogy by Tomino. Seriously, if you are at all a fan of gundam or just damn good characterization and incredibly indepth storytelling. YOU HAVE. TO BUY THIS BOOK.
Saying i'm enthralled by this book is an understatement.
It's so different, and paints a much better picture than the original animation in so many ways.